Why I'm talking about this here is because the solution/remedy may involve fixing the Qt/Graphics GUI. Sorry that I didn't first made sure here before posting that bug report.
I was suspecting earlier that EURGB60 would have an effect on the final window size, so it would throw things out a bit then what the fixed numbers in the IR combo box show.
Then there's the Wii NTSC Widescreen compensation thing which further changes what the final window size is.
https://bugs.dolphin-emu.org/issues/11102?next_issue_id=11101
The full fix to this would be, a smarter IR combo box that is aware of these settings that affect it or the final window size (why final window size too, because there's recommendations included "for 1080p, .. for 1440p" , unless these are separated) - but would it be worth it in here, Im thinking ahead already - maybe it would make more sense for an quick OSD message at boot to report the IR, Custom Fullscreen, EURGB60, Wii NTSC Widescreen Compensation and the final window size result.
Example1 OSD: IR: 2x Native (..x..i) - FR: Auto - NTSC Widescreen Comp. - Final: 1604x..
Example2 OSD: IR: 3x Native(..x..i) - FR: Auto - Final: ..x..
Another thing is the "conflict" or redundancy with "Use Progressive Scan" and EURGB60.- Does dolphin truly output interlaced stuff. It probably emulates so the game is interlaced but still outputs progressive right ? So with EURGB60 both ends are progressive then?
Ah, I noticed it's doesn't say 480p, it's still 480i.
Huh, now I don't get it where does IR gets 640x528 from when 576i is 720x576 and 480i is 720x480 .. (I did more reading into PAL/NSTC and analogue-digital, but still I didn't get to the bottom, I'll do more searching on the forums, maybe Wii/GC games render at lower and upscale originally?)
I was suspecting earlier that EURGB60 would have an effect on the final window size, so it would throw things out a bit then what the fixed numbers in the IR combo box show.
Then there's the Wii NTSC Widescreen compensation thing which further changes what the final window size is.
https://bugs.dolphin-emu.org/issues/11102?next_issue_id=11101
The full fix to this would be, a smarter IR combo box that is aware of these settings that affect it or the final window size (why final window size too, because there's recommendations included "for 1080p, .. for 1440p" , unless these are separated) - but would it be worth it in here, Im thinking ahead already - maybe it would make more sense for an quick OSD message at boot to report the IR, Custom Fullscreen, EURGB60, Wii NTSC Widescreen Compensation and the final window size result.
Example1 OSD: IR: 2x Native (..x..i) - FR: Auto - NTSC Widescreen Comp. - Final: 1604x..
Example2 OSD: IR: 3x Native(..x..i) - FR: Auto - Final: ..x..
Ah, I noticed it's doesn't say 480p, it's still 480i.
Huh, now I don't get it where does IR gets 640x528 from when 576i is 720x576 and 480i is 720x480 .. (I did more reading into PAL/NSTC and analogue-digital, but still I didn't get to the bottom, I'll do more searching on the forums, maybe Wii/GC games render at lower and upscale originally?)
