Heya. I've been trying to run Super Mario Galaxy at 1080p on my laptop with no luck. Drops to about 50 fps fairly regularly, which is annoying cause of the lag and audio stuttering. The specs on my laptop are:
GPU: GTX 950M
CPU: i5-7200u @ 3.1 GHz
RAM: 8 GBs
Operating System: Windows 10
Power management mode is set to “prefer maximum performance” in the Nvidia control panel.
Dolphin Settings (5.0-4958 x64):
Backend: Direct3D 11
Adapter: Nvidia GeForce GTX 950M
Internal Resolution: 3x native (1920x1584)
Anti-Aliasing: none
Anisotropic Filtering: 1x
Ubershaders: hybrid
Is my system just not good enough to run a game like Super Mario Galaxy at 1080p, or is there some tweaks I could do to get it to run at 60 fps at 1080p? The CPU clock dropped a measly 6 MHz while testing, so I don't believe it's throttling due to heat. GPU clock stayed consistent as well.
GPU: GTX 950M
CPU: i5-7200u @ 3.1 GHz
RAM: 8 GBs
Operating System: Windows 10
Power management mode is set to “prefer maximum performance” in the Nvidia control panel.
Dolphin Settings (5.0-4958 x64):
Backend: Direct3D 11
Adapter: Nvidia GeForce GTX 950M
Internal Resolution: 3x native (1920x1584)
Anti-Aliasing: none
Anisotropic Filtering: 1x
Ubershaders: hybrid
Is my system just not good enough to run a game like Super Mario Galaxy at 1080p, or is there some tweaks I could do to get it to run at 60 fps at 1080p? The CPU clock dropped a measly 6 MHz while testing, so I don't believe it's throttling due to heat. GPU clock stayed consistent as well.