I am on the latest drivers, I've even fully removed them, downloaded and install again.
Development Thread Testing needed for GLExtensions branch
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01-20-2014, 08:12 AM
Just tested with D3D11 and, well, there's a huge difference in performance.
01-20-2014, 10:12 PM
(This post was last modified: 01-20-2014, 10:14 PM by masterotaku.)
(01-18-2014, 06:34 AM)Raziel Wrote: I get a massive slowdown with the latest revisions, Zelda SS title screen was full speed, now it's lagging @ 39fps.I'm in the same boat, though I haven't tried these last revisions with Zelda SS (lack of bluetooth dongle). Zelda TP is very very slow, I get about half the fps than before in most places, and between 1/5 to 1/4 the speed at Hyrule Field. Today I've updated the GPU drivers (from 331.82 to 332.21) because of what Sonicadvance1 said, but it's the same. Both OpenGL and DX11 are affected. Older revisions still have normal speeds (i.e. around 33 or 35fps in Hyrule Field). PS: don't read this in an angry way. I'm just informing about my experience with latest revisions.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 01-20-2014, 10:25 PM
As far as Zelda TP is concerned, this is probably because of the removal of the ZTP hack.
01-20-2014, 11:23 PM
(This post was last modified: 01-20-2014, 11:23 PM by masterotaku.)
(01-20-2014, 10:25 PM)Raziel Wrote: As far as Zelda TP is concerned, this is probably because of the removal of the ZTP hack.Sure, but the question is: is everyone getting bad (and I mean BAD) performance in that game? Or is it just me? I just want to know if something is wrongly configured on my end, or if only some GPUs are affected, or if it's a driver thing, in case that not everyone suffers this.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64
masterotaku, everyone. And usually it's about 1/3 of the performance
But I guess there is a way to play at usual speed: https://code.google.com/p/dolphin-emu/is...d=2499#c36 Try to apply this AR codes 01-23-2014, 12:45 PM
I'm getting the same issue here on a GTX 780 and 332.21 drivers. It seems buffer_storage isn't being utilized for some reason. OpenGL now runs like the older revisions with VSH off.
02-14-2014, 09:04 AM
(This post was last modified: 02-14-2014, 09:11 AM by moonshadow86.)
(01-21-2014, 08:28 AM)degasus Wrote: masterotaku, everyone. And usually it's about 1/3 of the performance I'm looking at the way how they are typed and I do not know which codes are which. Like I can't tell which is the first string or the 2nd string as they are not entered in a column format like most AR codes are. Could someone who is using those codes type them in the actual way on how AR codes are entered? Also, does this only apply to the PAL version or does the NTSC version use them too? |
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