
Hey everyone,
I've got a small optimization patch waiting since the end of July but I've been too lazy to finish it properly. Now that it's done and working, I'd like to know if there are any issues with it.
x64 build: https://www.dropbox.com/s/jfj1i6rpr69qpo7/Dolphin.7z
Source code patch: https://www.dropbox.com/s/o29owyrgri124uk/icache.diff
Please reply to that thread if you can find any issue with that patch. This only impacts Jit64 (so any GPU setting is ok).
This optimization should help a bit when the CPU is the limiting factor, you should be able to see improvements more easily if the GPU is not loaded at all (so IRx1, EFB to Texture, etc.). For example, here is a small benchmark I did on the intro cutscene of Xenoblade on my i7-920: https://docs.google.com/spreadsheet/ccc?key=0AunYlOAfGABxdDlncURPamVHUkVROUxXTm54T1FBREE#gid=0
Thanks in advance to anyone taking some time to test that build!
I've got a small optimization patch waiting since the end of July but I've been too lazy to finish it properly. Now that it's done and working, I'd like to know if there are any issues with it.
x64 build: https://www.dropbox.com/s/jfj1i6rpr69qpo7/Dolphin.7z
Source code patch: https://www.dropbox.com/s/o29owyrgri124uk/icache.diff
Please reply to that thread if you can find any issue with that patch. This only impacts Jit64 (so any GPU setting is ok).
This optimization should help a bit when the CPU is the limiting factor, you should be able to see improvements more easily if the GPU is not loaded at all (so IRx1, EFB to Texture, etc.). For example, here is a small benchmark I did on the intro cutscene of Xenoblade on my i7-920: https://docs.google.com/spreadsheet/ccc?key=0AunYlOAfGABxdDlncURPamVHUkVROUxXTm54T1FBREE#gid=0
Thanks in advance to anyone taking some time to test that build!