Alright, so while on the radeon, I figured out NES VC games can actually work. Either through the combination of scaled EFB + RealXFB being flicked on and off or Progressive Scan maybe, eventually it worked. The sprites being loaded incorrectly mars the hardware backends, while the software renderer doesn't draw the backgrounds(tiles)
This fifo-log should show it all.
https://dl.dropboxusercontent.com/u/484730/Zelda1VC2.7z
Example Screenshot from another area because meh. https://dl.dropboxusercontent.com/u/484730/FAKE01-4.png
This fifo-log should show it all.
https://dl.dropboxusercontent.com/u/484730/Zelda1VC2.7z
Example Screenshot from another area because meh. https://dl.dropboxusercontent.com/u/484730/FAKE01-4.png
