(02-02-2014, 01:35 AM)JMC47 Wrote: People. I know you're trying to help with these performance tests. But, you need to do a CONTROL experiment as well!
I suppose I was more interested in how this branch would impact user performance in practice. Here's a 1x resolution/no enhancement comparison with the latest build:
Skyward Sword (D3D, HLE)
4.0-788: 66 133 222%
TEV: 63 127 212%
Super Mario Glaxy 2: (D3D, LLE)
4.0-788: 68 68 114%
TEV: 59 59 99%
Other M: (D3D, LLE)
4.0-788: 103 103 173%
TEV: 102 102 170%
Resident Evil 4 (OGL, HLE):
4.0-788: 60 120 200%
TEV: 60 120 200%
Resident Evil 4 (D3D, HLE)
4.0-788: 51 102 171%
TEV: 50 100 167%
Still some big speed loss in SMG 2. Other M still doesn't boot with OGL and SMG 2 seemed locked at 60fps on OGL, even with framelimit and V-sync off, so I didn't include it. RE4 was also pretty weirdly stuck at 60fps on OGL... not sure what causes that.
