Here are some performance comparisons against the latest build:
Skyward Sword @ 4xIR (no AA, 16xAF, per-pixel lighting on, fast depth off, openMP on, HLE)
4.0-769-
D3D: 50 101 168%
OGL: 40 80 133%
TEV new-
D3D: 34 69 115%
OGL: 20 40 66% (!?)
Super Mario Galaxy 2 @ 4xIR (no AA, PPL on, fast depth on, openMP on, LLE)
4.0-769-
D3D: 62 62 103%
OGL: 60 60 100%
TEV new-
D3D: 55 55 92%
OGL: 47 47 78%
Other M @ 4xIR (no AA, PPL on, fast depth on, openMP on, HLE)
4.0-769-
D3D: 108 108 181%
OGL: Crashes on booting.
TEV new-
D3D: 74 74 124%
OGL: Still crashes on booting.
The drops are pretty huge on my system (hardware in sig), to the point where games wouldn't work without a majorly reduced IR compared to what I've been running at.
Skyward Sword @ 4xIR (no AA, 16xAF, per-pixel lighting on, fast depth off, openMP on, HLE)
4.0-769-
D3D: 50 101 168%
OGL: 40 80 133%
TEV new-
D3D: 34 69 115%
OGL: 20 40 66% (!?)
Super Mario Galaxy 2 @ 4xIR (no AA, PPL on, fast depth on, openMP on, LLE)
4.0-769-
D3D: 62 62 103%
OGL: 60 60 100%
TEV new-
D3D: 55 55 92%
OGL: 47 47 78%
Other M @ 4xIR (no AA, PPL on, fast depth on, openMP on, HLE)
4.0-769-
D3D: 108 108 181%
OGL: Crashes on booting.
TEV new-
D3D: 74 74 124%
OGL: Still crashes on booting.
The drops are pretty huge on my system (hardware in sig), to the point where games wouldn't work without a majorly reduced IR compared to what I've been running at.
