Update with some testing:
On both: Renderer to Main Window, Scaled EFB copy, Per-pixel Lighting, OpenMP, Fast Depth Calculation, Enable Progressive scan, all else default
FPS/VPS used to show speed
Using D3D @ 3x IR, 8 samples (quality 32) AA, 16x AF:
Games that run fine:
-LEGO Star Wars II: 60/60 all times
-Mario Kart DD: 60/60
-One Piece Grand Adventure: 60/60 all
-Paper Mario Thousand year door: 60/60 all times
-Smash Bros Brawl: 60/60 all
-Sonic Colors: 60/60 all, 30/60 level (thats regular)
-Tales of Symphonia: 60/60 all,
-LoZ WW: 30/60 all
Games with few FPS drops:
-Pokemon Colosseum: 1-2 fps drops ever now and then, makes walking lag and stutter (not as bad as OpenGL)
-Pokemon XD: same
-Super Mario Sunshine: 25/52 all
-Smash bros Melee: 60/60 all, some stuttering randomly
-LoZ TP: 28/59 all
Using OpenGL @ 3x IR, 4x SSAA AA, 16x AF:
Games that run fine:
-Paper Mario Thousand year door: 60/60 all
Games with few FPS drops:
-Pokemon Colosseum: 2-3 FPS drop walking around, makes walking lag and stutter
-Pokemon XD: Same as Colosseum
-Tales of Symphonia: 20/20 main menu, 45/45 battle, 60/60 walking
Massive FPS drops:
-LEGO Star Wars II: around 25/32 all the time
-Mario Kart DD: 50/50 menus, 30/30 to 45/45 races
-One Piece Grand Adventure: 30/30 menus, 35/35 fights
-Smash Bros Brawl: fluctuates around 20/20
-Sonic Colors: 20/60 title screen, 14/60 level
-Super Mario Sunshine: 15/30 all (fluctuates)
-Smash bros Melee: around 18/18 menus/stage select, 25/25 to 30/30 char select/battle
-LoZ WW: 20/40 all
-LoZ TP: 12/25 all
No bugs besides what's in master
On both: Renderer to Main Window, Scaled EFB copy, Per-pixel Lighting, OpenMP, Fast Depth Calculation, Enable Progressive scan, all else default
FPS/VPS used to show speed
Using D3D @ 3x IR, 8 samples (quality 32) AA, 16x AF:
Games that run fine:
-LEGO Star Wars II: 60/60 all times
-Mario Kart DD: 60/60
-One Piece Grand Adventure: 60/60 all
-Paper Mario Thousand year door: 60/60 all times
-Smash Bros Brawl: 60/60 all
-Sonic Colors: 60/60 all, 30/60 level (thats regular)
-Tales of Symphonia: 60/60 all,
-LoZ WW: 30/60 all
Games with few FPS drops:
-Pokemon Colosseum: 1-2 fps drops ever now and then, makes walking lag and stutter (not as bad as OpenGL)
-Pokemon XD: same
-Super Mario Sunshine: 25/52 all
-Smash bros Melee: 60/60 all, some stuttering randomly
-LoZ TP: 28/59 all
Using OpenGL @ 3x IR, 4x SSAA AA, 16x AF:
Games that run fine:
-Paper Mario Thousand year door: 60/60 all
Games with few FPS drops:
-Pokemon Colosseum: 2-3 FPS drop walking around, makes walking lag and stutter
-Pokemon XD: Same as Colosseum
-Tales of Symphonia: 20/20 main menu, 45/45 battle, 60/60 walking
Massive FPS drops:
-LEGO Star Wars II: around 25/32 all the time
-Mario Kart DD: 50/50 menus, 30/30 to 45/45 races
-One Piece Grand Adventure: 30/30 menus, 35/35 fights
-Smash Bros Brawl: fluctuates around 20/20
-Sonic Colors: 20/60 title screen, 14/60 level
-Super Mario Sunshine: 15/30 all (fluctuates)
-Smash bros Melee: around 18/18 menus/stage select, 25/25 to 30/30 char select/battle
-LoZ WW: 20/40 all
-LoZ TP: 12/25 all
No bugs besides what's in master

