Yeah, does seem to be that linking to the Treasure Radar causes minor audio glitches in battle (some Final Strike and Action Trigger sound effects do not play) and in cutscenes (1-2 seconds before BGM consistently shifted to my left speaker (but not voices and sound effects: they stayed balanced)).
I've had both emulators running, GBA bios loaded, Joybus on, but did not activate the Treasure Radar (so, the last step), and did not cause the audio glitching.
But when I did and caused it, even after I turned off VBA-m, the audio glitching would persist in the emulation even through the savestates (closed Dolphin, opened, loaded savestate: bug continues). Going into Controllers and turning off that port from GBA to Off would not remove the effect. Would remain until I freshly loaded the game (ie: booting up the game and continuing from in-game save system as if on the regular console).
Since the tokens can be gotten at leisure, I'll save that for grinding and level revisits later instead of plot continuation: but I imaging if there's audio bugs for other games, they might become annoying.
I've had both emulators running, GBA bios loaded, Joybus on, but did not activate the Treasure Radar (so, the last step), and did not cause the audio glitching.
But when I did and caused it, even after I turned off VBA-m, the audio glitching would persist in the emulation even through the savestates (closed Dolphin, opened, loaded savestate: bug continues). Going into Controllers and turning off that port from GBA to Off would not remove the effect. Would remain until I freshly loaded the game (ie: booting up the game and continuing from in-game save system as if on the regular console).
Since the tokens can be gotten at leisure, I'll save that for grinding and level revisits later instead of plot continuation: but I imaging if there's audio bugs for other games, they might become annoying.
