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Development Thread
 Please test "real-wiimote-scanning" on Windows/OS X
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Development Thread
 Please test "real-wiimote-scanning" on Windows/OS X
02-12-2013, 12:12 PM (This post was last modified: 02-12-2013, 12:56 PM by Starscream.)
#1
Billiard26 Offline
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Bug 
Will people please test the "real-wiimote-scanning" branch on Windows and OS X.

Build downloads here:
http://dolphin-emu.org/download/list/rea...canning/1/

Dolphin should continuously scan for wiimotes when wiimote sources are set to "Real Wiimote".
Wiimotes should automatically connect in-game.
Wiimotes should automatically disconnect in-game on wiimote poweroff.
Everything else should work as well as it did before or better.

Please tell me if all of that works.
I am particularly interested in bluesoleil and toshiba BT stacks. (you still need to manually connect your wiimotes)
Give me your OS (and bluetooth stack if on Windows).
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02-12-2013, 06:40 PM (This post was last modified: 02-12-2013, 06:45 PM by MayImilae.)
#2
MayImilae Offline
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Wii remote Scanning (3.5-420) works fine on Windows 7 with the MS stack. Just press 1+2 and it works. A few seconds of wait though, a little longer than pairing in 3.5-394 *shrug*.
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02-12-2013, 11:59 PM
#3
mbc07 Offline
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In Windows 8 x64 with Microsoft Stack, my original Nintendo Wiimote (RVL-CNT-01) can't connect with this branch (connect fine in master or 3.5). As soon as I boot a game or open Wiimote configuration window I get a lot of these errors in log window:
Code:
47:08:240 Src\HW\WiimoteReal\WiimoteReal.cpp:434 N[Wiimote]: WiimoteReal::Initialize
47:08:241 Src\HW\WiimoteReal\WiimoteReal.cpp:338 N[Wiimote]: Wiimote scanning has started
47:11:624 Src\HW\WiimoteReal\IOWin.cpp:435 E[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 00000017
47:11:624 Src\HW\WiimoteReal\IOWin.cpp:435 E[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 00000017
47:11:624 Src\HW\WiimoteReal\IOWin.cpp:435 E[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 00000001

After that, every 2 seconds I get this:
Code:
48:02:279 Src\HW\WiimoteReal\IOWin.cpp:435 E[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 00000017
48:02:280 Src\HW\WiimoteReal\IOWin.cpp:435 E[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 00000017
48:02:280 Src\HW\WiimoteReal\IOWin.cpp:435 E[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 00000001

The only way to get the controller recognized is connecting it with other program (Dolphin master or GlovePIE) then opening real-wiimote-scanning branch...
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02-13-2013, 05:26 AM
#4
Billiard26 Offline
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Apparently it is just as crap on OS X..
Works flawlessly on Linux..
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02-13-2013, 09:01 AM
#5
AnyOldName3 Offline
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So does this mean testing is complete until the next update to the branch, or that you'd still find someone with the toshiba stack and non-TR remotes useful?
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
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02-13-2013, 09:03 AM (This post was last modified: 02-13-2013, 09:04 AM by Billiard26.)
#6
Billiard26 Offline
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Jhonn, can you please try "3.5-421" or later?
http://dolphin-emu.org/download/list/rea...canning/1/

(02-13-2013, 09:01 AM)AnyOldName3 Wrote: So does this mean testing is complete until the next update to the branch, or that you'd still find someone with the toshiba stack and non-TR remotes useful?
More results would be useful. Try 3.5-421.
http://dolphin-emu.org/download/list/rea...canning/1/ (should be up in a few minutes)
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02-13-2013, 10:58 AM
#7
Billiard26 Offline
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Make sure to try 3.5-422 instead. :p
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02-14-2013, 01:49 AM
#8
mbc07 Offline
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Tested again with 3.5-423, still won't recognize the controller, however, things changed a little bit. Opening Wiimote config or booting a game do this:
Code:
41:24:710 Src\HW\WiimoteReal\WiimoteReal.cpp:434 N[Wiimote]: WiimoteReal::Initialize
41:24:710 Src\HW\WiimoteReal\WiimoteReal.cpp:338 N[Wiimote]: Wiimote scanning has started
41:25:104 Src\HW\WiimoteReal\IOWin.cpp:435 W[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 00000017
41:25:105 Src\HW\WiimoteReal\IOWin.cpp:435 W[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 00000001
41:25:105 Src\HW\WiimoteReal\IOWin.cpp:435 W[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 00000017
41:25:105 Src\HW\WiimoteReal\IOWin.cpp:435 W[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 000003e3
41:30:224 Src\HW\WiimoteReal\IOWin.cpp:435 W[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 00000017
41:30:224 Src\HW\WiimoteReal\IOWin.cpp:435 W[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 00000001
41:30:224 Src\HW\WiimoteReal\IOWin.cpp:435 W[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 00000017
41:37:941 Src\HW\WiimoteReal\IOWin.cpp:582 N[Wiimote]: Removing remembered wiimote.

Then, every two seconds I get this:
Code:
41:42:663 Src\HW\WiimoteReal\IOWin.cpp:435 W[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 00000017
41:42:664 Src\HW\WiimoteReal\IOWin.cpp:435 W[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 00000001
41:42:664 Src\HW\WiimoteReal\IOWin.cpp:435 W[Wiimote]: IOWrite[MSBT_STACK_MS]: ERROR: 00000017

Things changed: a new error code appeared ([MSBT_STACK_MS]: ERROR: 000003e3) and every two seconds I'm getting errors 17, 1, 17 instead of 17, 17, 1. Also, I have to repair the controller with WiiPair or "Pair" button from Dolphin master every time I try to use real-wiimote-scanning branch...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
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02-14-2013, 02:42 AM (This post was last modified: 02-14-2013, 02:47 AM by LordVador.)
#9
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3.5-422/Windows7/Toshiba stack:

Works fine but I saw no improvement. I'll have to make more tests though. But for example games that have Wiimote disconnections on launch still have them. You have to use Alt + F5 to reconnect (tested with 2 games).

@Billiard26: can this branch solve controller issues in some games?
Games such as Red Steel, Far Cry Vengeance, Shaun White Road Trip have controller issues: controls don't respond any more, you can't select anything, perpetual disconnections...
So I just wondered if this "continuous scanning" could solve these issues
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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02-14-2013, 04:44 AM (This post was last modified: 02-14-2013, 04:54 AM by matejdro.)
#10
matejdro Offline
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Another thing I noticed is that it fixed "3rd party wiimote + ms stack" issue! But it appears to be much less stable than normal Dolphin with non-microsoft stack (wiimote disconnecting very frequently and not connecting back - I still need to use Alt+F keys to connect wiimote after disconnection).

But it is more likely that main trouble here is 3rd party wiimote. I will install toshiba stack and give out some more info.

Tested using Win8 x64 and MS stack.

EDIT: Quick test for toshiba stack: Scan does not work. Both are manually connected to PC (all lights blinking), but Dolphin will not recognize them until I manually click refresh button in settings. Again, 3rd party wiimote.
Intel Core i7 2600K 2.8Ghz
Nvidia Geforce 570GTX
8GB RAM DDR5
Belkin F8T017 Bluetooth dongle with WIDCOMM stack
OS: Windows XP

Star this issue: http://code.google.com/p/dolphin-emu/iss...il?id=4833

3rd party wiimotes and nunchunks, original motion plus.
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