
As you all know. I've been working on Dolphin for ARM/Android for quite a long while now. The Android port is still on its way, I've been working on it steadily.
So in the meantime, I'll give you some information to tide you over.
So you can currently run Dolphin on your Android devices through these next couple of steps.
There is a application on the Android market place called LinuxOnAndroid.
Basically this application lets you install a full ARMv7 Linux desktop environment on to you phone.
Website: http://linuxonandroid.org/
Play Store Link: https://play.google.com/store/apps/details?id=com.zpwebsites.linuxonandroid
Kickstarter: http://www.kickstarter.com/projects/1233981955/linuxonandroid-to-the-next-level?ref=live
So basically, since this application lets you run a full desktop environment on your native Android device, you can actually run Dolphin on your phone without me pushing a native Android APK currently.
So, steps to get this working.
Download LinuxOnAndroid from the Play store on to you phone.
Now install Linux by following the instructions. I would recommend using Ubuntu 12.10 because that is what I use to build, but if you know what you're doing. Obviously do w/e
The application allows you to /very/ easily install Linux on your phone by following the on screen instructions.
Once you have the environment running, and you're connected to it via VNC, you need to build Dolphin.
I currently have instructions on how to do so on the googlecode wiki page here: https://code.google.com/p/dolphin-emu/wiki/ARMBuild
Once you have Dolphin built via those instructions, you should be able to just run it.
Now some notes on this, it doesn't have sound support. So you won't hear anything.
The environment isn't hardware accelerated, so it'll be slower than running on hardware that does have hardware acceleration.
Input might be hard unless you're connecting to your phone via VNC on your computer.
The reason why I include his kickstarter is, that if he gets up to £3500 in his kickstarter, is that he is going to work on native hardware acceleration, getting sound output and more things. So if your Android device supports GLES3 in the future, it would be pretty awesome to have a full desktop suite to debug Dolphin on with hardware acceleration in the OGL plugin.
The good news about doing it this way, is you don't require stupid high end phones to run it. It should run on any phone that provides VFPv3-D32 which is quite a bit of them.
You do [color=#ff0000]NOT[/color] need OpenGL ES 3 hardware to run Dolphin on your phone right now!
...You do need VFPv3-D32 though. basically any phone that has NEON.
So in the meantime, I'll give you some information to tide you over.
So you can currently run Dolphin on your Android devices through these next couple of steps.
There is a application on the Android market place called LinuxOnAndroid.
Basically this application lets you install a full ARMv7 Linux desktop environment on to you phone.
Website: http://linuxonandroid.org/
Play Store Link: https://play.google.com/store/apps/details?id=com.zpwebsites.linuxonandroid
Kickstarter: http://www.kickstarter.com/projects/1233981955/linuxonandroid-to-the-next-level?ref=live
So basically, since this application lets you run a full desktop environment on your native Android device, you can actually run Dolphin on your phone without me pushing a native Android APK currently.
So, steps to get this working.
Download LinuxOnAndroid from the Play store on to you phone.
Now install Linux by following the instructions. I would recommend using Ubuntu 12.10 because that is what I use to build, but if you know what you're doing. Obviously do w/e
The application allows you to /very/ easily install Linux on your phone by following the on screen instructions.
Once you have the environment running, and you're connected to it via VNC, you need to build Dolphin.
I currently have instructions on how to do so on the googlecode wiki page here: https://code.google.com/p/dolphin-emu/wiki/ARMBuild
Once you have Dolphin built via those instructions, you should be able to just run it.
Now some notes on this, it doesn't have sound support. So you won't hear anything.
The environment isn't hardware accelerated, so it'll be slower than running on hardware that does have hardware acceleration.
Input might be hard unless you're connecting to your phone via VNC on your computer.
The reason why I include his kickstarter is, that if he gets up to £3500 in his kickstarter, is that he is going to work on native hardware acceleration, getting sound output and more things. So if your Android device supports GLES3 in the future, it would be pretty awesome to have a full desktop suite to debug Dolphin on with hardware acceleration in the OGL plugin.
The good news about doing it this way, is you don't require stupid high end phones to run it. It should run on any phone that provides VFPv3-D32 which is quite a bit of them.
You do [color=#ff0000]NOT[/color] need OpenGL ES 3 hardware to run Dolphin on your phone right now!
...You do need VFPv3-D32 though. basically any phone that has NEON.