When using "Dump Textures" on certain games, the resulting images are grayscale and do not have the correct palettes shown on screen. The game I am currently trying is Soul Calibur 2, although I have seen it happen with another game and found a previous thread with similar issues. (SD Gundam G Generation World)
Another example (Disney Think Fast)
Based on the linked threads, the textures supposedly are paletted.
Is there a known way to dump these type of textures with their correct palettes as shown on screen?
Also, my PC Specs if needed:
Operating System: Windows
Processor/CPU: Intel -3-3120M CPU @ 2.50GHz
Memory/RAM: 4.00 GB
Dolphin Revision Currently Using: 5.0
My previous version of Dolphin was 4.0.2, and I had a similar situation.
EDIT: I decided against posting this in the Soul Calibur 2 thread as I feel this is not a game-specific issue, nor one that involves playback. If there is a better place that my question would go, I will delete this thread and post in the correct spot.
Another example (Disney Think Fast)
Based on the linked threads, the textures supposedly are paletted.
Is there a known way to dump these type of textures with their correct palettes as shown on screen?
Screenshot:
Operating System: Windows
Processor/CPU: Intel -3-3120M CPU @ 2.50GHz
Memory/RAM: 4.00 GB
Dolphin Revision Currently Using: 5.0
My previous version of Dolphin was 4.0.2, and I had a similar situation.
EDIT: I decided against posting this in the Soul Calibur 2 thread as I feel this is not a game-specific issue, nor one that involves playback. If there is a better place that my question would go, I will delete this thread and post in the correct spot.