(04-13-2014, 04:53 AM)Shonumi Wrote: External Frame Buffer (XFB) should never be set unless a game absolutely requires it (like if the Dolphin Wiki recommends it or someone tells you it fixes a specific issue). Otherwise, you're just playing around with settings that are more likely to do something you don't want it to do.
Tell us which game(s) you've tried to play, that's important to know as well. Have you tried enabling VSync either through Dolphin or your GPU drivers? If you could as well, post screenshots of all of your graphics settings so we can see what you've done.
I have messed around with the settings a lot, I am going to uninstall and reinstall the program to reset everything back to the default settings then will go from there.
Ok that didn't work, the settings are still the same so i will post what I have:
Under Options > Configure:
[General Tab]
Enable Dual Core (speedup): Checked
Enable Idle Skipping (speedup): Checked
Enable Cheats: Unchecked
Framelimit: Auto
Limit by FPS: Unchecked
CPU Emulator Engine: JIT Recompiler (recommended)
Force Console as NTSC-J: Unchecked
[Interface Tab]
Confirm on Stop: Checked
Use Panic Handlers: Checked
On-Screen Display Messages: Unchecked
Theme: Clean
Language: <System>
[Audio tab]
DSP Emulator Engine: DSP HLE emulation (fast)
DSPLLE on Separate Thread: Checked
Dump Audio: Unchecked
Dolby Pro Logic II decoder: Disabled
Audio Backend: DSound
Latency: Disabled
[Wii tab]
Enable Screen Saver: Unchecked
Use ErRGB60 Mode (PAL60): Checked
Aspect Ratio: 16:9
System Language: English
Insert SD Card: Unchecked
Connect USB Keyboard: Unchecked
Under Options > Graphics Settings
[General tab]
Backend: Direct3D11
Adapter: NVIDIA GeForce 8400GS
Fullscreen resolution: Auto
Aspect ratio: Auto
V-Sync: Checked
Use Fullscreen: Checked
Show FPS: Unchecked
Auto adjust Window size: Unchecked
Hide Mouse Cursor: Checked
Log FPS to file: Unchecked
Keep window on top: Unchecked
Render to Main Window: Checked
[Enhancements tab]
Internal Resolution: 1x Native (640x528)
Anti-Aliasing: None
Anisoropic Filtering: 1x
Scaled EFB Copy: Checked
Force Texture Filtering: Unchecked
Disable Fog: Unchecked
Per-Pixel Lighting: Unchecked
Widescreen Hack: Unchecked
[Hacks tab]
Skip EFB Access from CPU: Unchecked
Ignore Format Changes: Checked
EFB Copies: Enabled - Texture
Texture Cache Accuracy: All the way to safe
External Frame Buffer: Unchecked
Cache Display Lists: Unchecked
OpenCL Texture Decoder: Unchecked
Fast Depth Calculation: Checked
Disable Destination Alpha: Unchecked
OpenMP Texture Decoder: Unchecked
[Advanced tab]
Nothing checked whatsoever.
I have only tried one game, Brunswick Cosmic Bowling.
Under the above settings I get the real fast flickering. The image looks kind of stretched vertically and it appears that the top and bottom halves of the image are flickering back and forth in the visible part of the window. So basically if i were to slow it down and watch it frame by frame it would be like the following
Frame 1: top half of the screen shown on entire screen stretched to fit
Frame 2: bottom half of the screen shown on entire screen stretched to fit
Frame 3: black
Back to frame 1, very fast.
I was able to screenshot what it is doing, this is in full screen mode:
http://postimg.org/image/536adlfet/
http://postimg.org/image/lmer1nvrz/
I have messed with the V-Sync setting in the emulator and have found it did not change anything for me. I have to look into changing that within my NIVIDIA settings in the mean time.
