Quote:MMU has no affect on Zelda games and is not needed. Besides, if a game uses MMU, the option is going to make the game work when it would normally black-screen, it's not about speed.
If you take a game that doesn't need MMU emulation and enable it it will result in a massive slowdown with no other obvious changes. The option drops performance a lot regardless of whether the game actually needs it.
I remember an issue awhile ago where someone was seeing a massive speedup from opening the graphics controlled panel and we figured out alinktothepast had enabled MMU emulation in the game ini, sure enough the problem went away when that was changed.
Quote:There are no IR or AA settings that are going to magically change on their own.
That's not true. We had this problem before and fixed it. I remember using builds where opening the graphics control panel while playing a game caused SSAA and efb scale to change to the default value. You can easily test this though by looking at the setting and seeing if it changed.
Quote:Again, these settings wouldn't change on their own in-game. Dolphin is not going to suddenly disable dual-core while playing a game. In fact, you can't change dual-core or idle skipping options while in a game.
This is true. I did not think about that.
Delete the game ini and see what happens.
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"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
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-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony