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Graphics bug 4.0-771 / Metroid Prime?
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Graphics bug 4.0-771 / Metroid Prime?
02-03-2014, 11:01 AM (This post was last modified: 02-03-2014, 11:05 AM by lodgedger.)
#11
lodgedger Offline
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I would like to add that; that screen area flickers in and out in OGL, if that helps find the problem.

I will test the D3D version.

(02-03-2014, 10:51 AM)degasus Wrote: Oh, so it still happens on current development versions? If so, does it also happen on OGL backend? Can this bug be triggered by a fifo log?
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02-03-2014, 02:54 PM (This post was last modified: 02-03-2014, 02:55 PM by lodgedger.)
#12
lodgedger Offline
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OGL Does not work still.
D3D doesn't experience this issue.

(02-03-2014, 11:01 AM)lodgedger Wrote: I would like to add that; that screen area flickers in and out in OGL, if that helps find the problem.

I will test the D3D version.

(02-03-2014, 10:51 AM)degasus Wrote: Oh, so it still happens on current development versions? If so, does it also happen on OGL backend? Can this bug be triggered by a fifo log?
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02-03-2014, 03:01 PM
#13
KHg8m3r Offline
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Are you running the latest drivers?

Also, your GPU is really old (OpenGL 2.1 and D3D 10)........
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02-03-2014, 03:19 PM
#14
lodgedger Offline
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I do not experience this issue in D3D.

This issue is only experienced in the build mentioned and newer.

(02-03-2014, 03:01 PM)KHg8m3r Wrote: Are you running the latest drivers?

Also, your GPU is really old (OpenGL 2.1 and D3D 10)........
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