version < 4.0-771 in the development version do not suffer this issue.
Graphics bug 4.0-771 / Metroid Prime?
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02-02-2014, 07:16 AM
Post graphic configs, please. Put them as screenshots.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
Actually this issue started happening in 4.0-765.
'Merge pull request #11 from degasus/VertexLoaderCleanup" sure please view below. 02-02-2014, 08:59 AM
(This post was last modified: 02-02-2014, 09:00 AM by DJBarry004.)
Why you disabled EFB copies? And try with Progressive Scan enabled.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
02-02-2014, 09:08 AM
02-02-2014, 05:02 PM
I think that you open your graphics config after you run the game and have efb copies disabled by default, that's why you get that box. You revert the default value of efb to ram for this game.
02-02-2014, 05:30 PM
Just so you know, that's METROID PRIME, not Super Metroid.
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02-02-2014, 06:58 PM
Just don't disable PanicAlerts, so you would have seen the issue
![]() I've broken D3D, but it's fixed now. 02-03-2014, 10:48 AM
To all I have reset everything to defaults and done everything that is suggested.
Prior to version 4.0-765 Merge pull request #11 from degasus/VertexLoaderCleanup , everything works. (02-02-2014, 06:58 PM)degasus Wrote: Just don't disable PanicAlerts, so you would have seen the issue 02-03-2014, 10:51 AM
Oh, so it still happens on current development versions? If so, does it also happen on OGL backend? Can this bug be triggered by a fifo log?
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