Oh, I know, I'm not about to worry about performance so much as accuracy. I wish there was a comprehensive guide that goes over every setting (bar the advanced tab) in Dolphin, covering the accuracy/performance/effects of each.
Anyway, I'm running the OpenGL backend with 3xIR, full AA/AF, per-pixel depth, OpenMP, and LLE on a dedicated thread. Basically, as high graphical fidelity as possible while maintaining the highest accuracy I can get away with.
Now, EFB copies to RAM would be more accurate with minimal speed impact on my end, correct? How about texture cache accuracy? Should I only be worrying about this if tex/norm/etc. maps start glitching out/flickering on me? Is it a good idea for me, with a high end system, to just crank it as high as possible and not worry about it?
Also, per-pixel lighting and texture filtering sound like nice enhancements...
Anyway, I'm running the OpenGL backend with 3xIR, full AA/AF, per-pixel depth, OpenMP, and LLE on a dedicated thread. Basically, as high graphical fidelity as possible while maintaining the highest accuracy I can get away with.
Now, EFB copies to RAM would be more accurate with minimal speed impact on my end, correct? How about texture cache accuracy? Should I only be worrying about this if tex/norm/etc. maps start glitching out/flickering on me? Is it a good idea for me, with a high end system, to just crank it as high as possible and not worry about it?
Also, per-pixel lighting and texture filtering sound like nice enhancements...
