Quote:Oh, on the Just-in-time recompiler, is the experimental engine faster and/or more accurate?
Accuracy should be slightly lower. It hasn't been tested as thoroughly as JIT. Although you're unlikely to notice any difference between the two for 99.99% of games.
As for faster, it depends. Usually no. With 64 bit builds JIT is almost always faster by a decent margin. On 32 bit builds JITIL is faster on some games and slower on others. They are generally pretty close to each other performance wise on 32 bit builds.
Quote:I get that it's less stable, but what's the development status on it?
Development Status: He gave up and stopped caring.
It was a failed experiment. He thought it would yield a significant performance improvement, and when that turned out to not be the case it was abandoned.
Quote: Do features from there get branched into the defualt compiler?
What do you mean by that?
Quote:Another tidbit, I have a quad core processor, dual threaded (8 logical cores).
Please avoid using the term "dual threaded" that way. That's not what it means.
Quote:I do not quite get the advantages of locking the processes instead of letting my OS handle it. In what situation should I enable locking threads to cores?
When you want to see how much cpu load each thread is eating up. It's generally a bit slower than letting the OS handle it.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
