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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Graphics
05-04-2017, 06:36 AM
#1
Shuik Offline
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Hello. I have a computer with very low end graphics (Intel HD 530) . I'm wondering if there can be a build made where there's 1.5x MSAA and SSAA Anti-Aliasing and maybe 1.75x Native Resolution?
The build I'm currently using: Dolphin 5.0-3482
Thanks in advance!
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05-04-2017, 06:55 AM
#2
Craftyawesome Offline
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You should increase IR to your monitor's res before adding AA
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05-04-2017, 07:07 AM
#3
Shuik Offline
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(05-04-2017, 06:55 AM)Craftyawesome Wrote: You should increase IR to your monitor's res before adding AA

I created a build: https://github.com/Shuik1/dolphin
But I don't know how to convert it into an dolphin exe.
I usually play with 2x MSAA and 1.5x Native Resolution
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05-04-2017, 07:19 AM
#4
Helios Offline
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All you did was change the UI (As well as make it out of sync with what the backend is going to do)
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05-04-2017, 08:46 PM
#5
Shuik Offline
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(05-04-2017, 07:19 AM)Helios Wrote: All you did was change the UI (As well as make it out of sync with what the backend is going to do)

Crud
I'm new to github XD
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05-04-2017, 08:57 PM
#6
Shuik Offline
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(05-04-2017, 07:19 AM)Helios Wrote: All you did was change the UI (As well as make it out of sync with what the backend is going to do)

I mostly use OpenGL (D3D is too slow, but I would have used it if the geforce gtx 550 ti worked with windows 10) so I tried to add more anti aliasing options.
https://github.com/Shuik1/dolphin/blob/master/Source/Core/VideoBackends/OGL/main.cpp
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05-04-2017, 09:55 PM
#7
Craftyawesome Offline
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Before I tell you about that source, let me reiterate, 2x AA will look worse and perform worse than 2x IR. AA is for when you pass your monitor's resolution, so it can apply a fancy downscale instead of a simple.
I think that *might* at least give you the option and attempt to use it. Don't have time to double check. Also I'm not sure graphics drivers support anything other than 2^x, let alone decimals. Some games already have issues on 2.5 IR.
https://github.com/dolphin-emu/dolphin/wiki/Building-for-Windows
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05-05-2017, 06:09 AM
#8
Shuik Offline
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(05-04-2017, 09:55 PM)Craftyawesome Wrote: Before I tell you about that source, let me reiterate, 2x AA will look worse and perform worse than 2x IR. AA is for when you pass your monitor's resolution, so it can apply a fancy downscale instead of a simple.
I think that *might* at least give you the option and attempt to use it. Don't have time to double check. Also I'm not sure graphics drivers support anything other than 2^x, let alone decimals. Some games already have issues on 2.5 IR.
https://github.com/dolphin-emu/dolphin/wiki/Building-for-Windows
OK, I built it in microsoft visual studio now  how do I save as exe?
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05-05-2017, 06:20 AM
#9
JosJuice Offline
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(05-05-2017, 06:09 AM)Shuik Wrote: OK, I built it in microsoft visual studio now  how do I save as exe?

In what way did you build if you didn't get an exe?

What I do to build an exe is press the Local Windows Debugger button (with a green play symbol) in the toolbar. The exe will be created in the Binary/x64/ folder.
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05-05-2017, 06:23 AM
#10
Shuik Offline
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(05-05-2017, 06:20 AM)JosJuice Wrote: In what way did you build if you didn't get an exe?

What I do to build an exe is press the Local Windows Debugger button (with a green play symbol) in the toolbar. The exe will be created in the Binary/x64/ folder.

Thanks
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