The vertex streaming hack is designed to exploit a loophole in the nvidia drivers. It is disabled for AMD video cards and has no (known) effect on Intel GPUs, so it is pretty much an nvidia only speed boost. At first AMD had pinned_memory, giving it a considerable advantage in OpenGL, but that had issues with random polygons.
He did not mention the vertex streaming hack. Here's what he said.
DJBarry004 Wrote:Shonumi told the OP to use OpenGL since it´s at par with D3D in speed (assuming that the hack I mentioned is activated).
He did not mention the vertex streaming hack. Here's what he said.
Shonumi Wrote:OpenGL is usually on par with the D3D9 backend (which is now removed in recent revisions) in terms of speed. I don't know if the difference has been thoroughly tested on Intel IGPs (it has on Nvidia and AMD at least) but at the very least, you shouldn't get these OS X specific driver issues, regardless if you use D3D9/11 or OpenGL on Windows 7.
![[Image: RPvlSEt.png]](https://i.imgur.com/RPvlSEt.png)
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