Im not sure if this is hardware or general support but since it's mainly graphical I decided hardware.
I found that for some reason I happen to experience graphical glitching when running games on the latest 4.0 stable build and higher.
But when I use 3.5 stable and some 3.5 dev versions it works without a hitch.
This happens with any game. I'm assuming it's an Intel HD 3000 and OpenGL thing but I'm looking for a concise answer as to why it happens on anything higher than 4.0/3.5 stable.
Mac osx 10.8.5
i7
4GB DDR3 RAM
Intel HD 3000
I use default settings. Nothing touched and perfectly clean.
as an example,
this is Super Mario Galaxy 2 on:
3.5-stable
3.5-663
4.0-stable (glitch)
4.0-241
Oh and another thing I'm wondering is since my cpu is i7 but my igp is intel hd3000 does that mean that in terms of speed I can't do much thanks to the GPU? and also if I were to bootcamp windows 7 would it have a more positive/negative effect considering the OpenGL and d3dx backends in relation to my GPU?
Thanks.
I found that for some reason I happen to experience graphical glitching when running games on the latest 4.0 stable build and higher.
But when I use 3.5 stable and some 3.5 dev versions it works without a hitch.
This happens with any game. I'm assuming it's an Intel HD 3000 and OpenGL thing but I'm looking for a concise answer as to why it happens on anything higher than 4.0/3.5 stable.
Mac osx 10.8.5
i7
4GB DDR3 RAM
Intel HD 3000
I use default settings. Nothing touched and perfectly clean.
as an example,
this is Super Mario Galaxy 2 on:
3.5-stable
![[Image: PmgGrqu.jpg]](http://i.imgur.com/PmgGrqu.jpg)
3.5-663
![[Image: ryHEdQC.jpg]](http://i.imgur.com/ryHEdQC.jpg)
4.0-stable (glitch)
![[Image: X0qqzSL.jpg]](http://i.imgur.com/X0qqzSL.jpg)
4.0-241
![[Image: dkAPR8f.jpg]](http://i.imgur.com/dkAPR8f.jpg)
Oh and another thing I'm wondering is since my cpu is i7 but my igp is intel hd3000 does that mean that in terms of speed I can't do much thanks to the GPU? and also if I were to bootcamp windows 7 would it have a more positive/negative effect considering the OpenGL and d3dx backends in relation to my GPU?
Thanks.