I just updated to a newer build (r3896) to rectify my L trigger mapping problem (again, thanks guys) but now I'm having weird graphical glitches that were once isolated to this screen:
But now, I'm having them here:
And I've also noticed that there is a noticable drop in frame rate during these scenes and NOT when there are a lot of sprites onscreen. I've noted framerate drops during simple walking scenes while passing large huts/houses with NO enemies present. Please note that this screencap was taken in windowed mode. The framerate dips below 30 when in fullscreen mode. Oddly enough, if I jump over the huts you see, the game runs a buttery smooth 60 FPS. Weirdness.
I'm wondering if it has anything to do with my travesty of a graphics card.
Here are my specs, it they matter:
Q6600 OC'd to 3.0GHz
3GB PC-5300
ATI radeon 2400HD 128
Windows Vista SP1
But now, I'm having them here:
And I've also noticed that there is a noticable drop in frame rate during these scenes and NOT when there are a lot of sprites onscreen. I've noted framerate drops during simple walking scenes while passing large huts/houses with NO enemies present. Please note that this screencap was taken in windowed mode. The framerate dips below 30 when in fullscreen mode. Oddly enough, if I jump over the huts you see, the game runs a buttery smooth 60 FPS. Weirdness.
I'm wondering if it has anything to do with my travesty of a graphics card.
Here are my specs, it they matter:
Q6600 OC'd to 3.0GHz
3GB PC-5300
ATI radeon 2400HD 128
Windows Vista SP1