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Graphical glitches in Oboromuramasa...
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Graphical glitches in Oboromuramasa...
08-06-2009, 02:37 AM (This post was last modified: 08-06-2009, 08:16 AM by Rynex.)
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Rynex Offline
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Posts: 6
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Joined: Aug 2009
I just updated to a newer build (r3896) to rectify my L trigger mapping problem (again, thanks guys) but now I'm having weird graphical glitches that were once isolated to this screen:

[Image: screencapone.jpg]

But now, I'm having them here:

[Image: screencap2.jpg]
[Image: screencap3.jpg]
[Image: screencap4.jpg]

And I've also noticed that there is a noticable drop in frame rate during these scenes and NOT when there are a lot of sprites onscreen. I've noted framerate drops during simple walking scenes while passing large huts/houses with NO enemies present. Please note that this screencap was taken in windowed mode. The framerate dips below 30 when in fullscreen mode. Oddly enough, if I jump over the huts you see, the game runs a buttery smooth 60 FPS. Weirdness.

[Image: screemcap.jpg]

I'm wondering if it has anything to do with my travesty of a graphics card.

Here are my specs, it they matter:

Q6600 OC'd to 3.0GHz
3GB PC-5300
ATI radeon 2400HD 128
Windows Vista SP1
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Messages In This Thread
Graphical glitches in Oboromuramasa... - Rynex - 08-06-2009, 02:37 AM
RE: Graphical glitches in Oboromuramasa... - cmccmc - 08-06-2009, 02:57 AM
RE: Graphical glitches in Oboromuramasa... - Rynex - 08-06-2009, 03:09 AM
RE: Graphical glitches in Oboromuramasa... - cmccmc - 08-06-2009, 03:34 AM
RE: Graphical glitches in Oboromuramasa... - Rynex - 08-06-2009, 05:00 AM
RE: Graphical glitches in Oboromuramasa... - cmccmc - 08-06-2009, 07:07 AM
RE: Graphical glitches in Oboromuramasa... - Rynex - 08-06-2009, 08:13 AM
RE: Graphical glitches in Oboromuramasa... - Rynex - 08-06-2009, 12:14 PM

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