• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 39 40 41 42 43 ... 1197 Next »

Graphical glitches in Metroid Prime corruption (Wii)
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Graphical glitches in Metroid Prime corruption (Wii)
12-24-2021, 05:34 PM
#1
SipahiBey Offline
Junior Member
**
Posts: 1
Threads: 1
Joined: Dec 2021
I went through the tutorial and scanned everything in the first room, then went and shot the door to the next room. It took about ten seconds for the door to open, and when it did, all there was, was static. I could still make out the shapes, but just barely, so i closed the emulator and started again.

Everything was normal up until i used the corruption scanner in the G.F.S Olympious, instead of saying corruption 15% however, it said “Corruption &eO” and the screen showing the corruption was all static.

I played this game at 4K and dual core activated. i also used max graphic settings.
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Graphical glitches in Metroid Prime corruption (Wii) - SipahiBey - 12-24-2021, 05:34 PM
RE: Graphical glitches in Metroid Prime corruption (Wii) - MayImilae - 12-24-2021, 06:08 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode