The CPU clock override feature is probably one of the most useful and most practical features I've ever used in Dolphin. It's mainly used for games that put too much strain on the GameCube/Wii's CPU, and that have shoddy frame rates because of it.
You have to wonder though; what benefit, if any, would a GPU clock override bring to Dolphin? Are there any games out there which brought the GC/Wii's GPU to its knees in a way that could be remedied by such a feature? The answer to this is probably far more obvious to the Dolphin developers, but I myself am curious.
You have to wonder though; what benefit, if any, would a GPU clock override bring to Dolphin? Are there any games out there which brought the GC/Wii's GPU to its knees in a way that could be remedied by such a feature? The answer to this is probably far more obvious to the Dolphin developers, but I myself am curious.