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GPU Bottleneck?
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GPU Bottleneck?
11-26-2013, 11:17 AM (This post was last modified: 11-26-2013, 11:18 AM by NaturalViolence.)
#21
NaturalViolence Offline
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anaid Wrote:Could what DJBarry004 said about GeForce 9xxx be true, that my GeForce GT 8600M doesn't have the "loophole" in the graphics driver? I'll try on Boot Camp and see.

Most geforce 8 and 9 series GPUs are physically identical so I find that hard to believe.
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12-01-2013, 03:09 PM
#22
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(11-26-2013, 11:17 AM)NaturalViolence Wrote:
anaid Wrote:Could what DJBarry004 said about GeForce 9xxx be true, that my GeForce GT 8600M doesn't have the "loophole" in the graphics driver? I'll try on Boot Camp and see.

Most geforce 8 and 9 series GPUs are physically identical so I find that hard to believe.
Hey, after much effort I still can't get either gDEBugger or NVPerf working. So I could only benchmark based on the built-in FPS log file from Dolphin.

These are the results from Dolphin 4.0-r435, Windows 7 32-bit:
Disable Vertex Streaming Hack: average FPS 45
Enable Vertex Streaming Hack: average FPS 40
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12-02-2013, 05:19 AM
#23
NaturalViolence Offline
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Weird. Looks like a cpu bottleneck. I'm not sure that I can explain the jump is cpu/gpu wait time. Unless maybe the game .ini contents changed from 3.5 to 4.0-r435. How does 4.0 behave with VSH?
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
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12-02-2013, 12:05 PM
#24
anaid Offline
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(12-02-2013, 05:19 AM)NaturalViolence Wrote: Weird. Looks like a cpu bottleneck. I'm not sure that I can explain the jump is cpu/gpu wait time. Unless maybe the game .ini contents changed from 3.5 to 4.0-r435. How does 4.0 behave with VSH?
Here are the average FPS results for 4.0.2:
Enabled VSH: 43
Disabled VSH: 45

As for the average FPS results for 4.0.0:
Enabled VSH: 38
Disabled VSH: 43

Any thoughts on what other tests or monitoring methods I can use for Windows?
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