(03-10-2014, 12:36 PM)Shonumi Wrote: You made sure to follow only Part 2, correct? All you have to do is set up things through your Nvidia driver and ignore Dolphin's Adaptor option.
At any rate, what Internal Resolution and AA are you using? If it's 1x IR and no AA, you won't be bottlenecked by the Intel HD Graphics for this game (it won't look terribly pretty though), in which case any slowdowns are CPU based. Post your Dolphin settings and show us what you've got set.
And yes i did i didn't touch anything on the CPU side. i followed your advice to the letter as well as information here
https://dolphin-emu.org/docs/guides/settings/
however i did not mess with the integrated Intel settings like it shows in the website you gave me because i thought i was just supposed to put it all on Nvidia
Graphics
backend OpenGL
Adapter Nvidia 745m
( i set it to this be cause with it set on direct 3D11 and set to the intel HD graphics it would drop to 50-40 right away. with this option set it started at 60 but dropped to 55-50 in the opening sequence of the game after the ikki chracter model enters the frame.)
(just realized you can't even play the medabots game to begin with because to get past the start of the game you have to hit the bomb balloon which crashes the game.)
Enhancements
IR 1x
AA none
AF 1x
scaled EFB COPY on
Hacks
Ignor format changes
EFB copies - texture
texture cache fast
EFB disable
other-fast depth calculation
Configuration
Enable dual core
enable idle skipping
framerate auto
CPU engine-JIT
Audio
DSP HLE
backend - Xaudio 2