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Good and optimal multiplayer Wii games with xbox controllers?
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Good and optimal multiplayer Wii games with xbox controllers?
08-28-2016, 02:53 AM (This post was last modified: 08-28-2016, 02:53 AM by RandomDane.)
#1
RandomDane Offline
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I've noticed there is a lot of multiplayer games that ain't really suitable with a controller, as it requires motion sensor. For example Mario & Sonic at the Olympics games. Whereas a game like Mario Kart Wii functions very well, with just a controller.

- Is there a way to change the motion sensor binds in games to something that does not require motion sense?
- What are some good multiplayer Wii games, without use of the motion sensor?
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08-28-2016, 07:59 AM
#2
Shonumi Offline
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RandomDane Wrote:- Is there a way to change the motion sensor binds in games to something that does not require motion sense?

If you're talking about things like Tilting, Shaking, and Swinging, everything can be configured to button presses or joystick motions, though how effective this is depends on how you set it your controller and how the game actually plays. If you're asking if you can how to make a games not use motion controls or require motion controls to play, that's not something Dolphin can normally control. The game has to be programmed to use different input methods (e.g. like Brawl using a GC controller or a Wiimote, depending on which is plugged in). There may be some hacks and cheat codes for various games that try to force a different controller setup (if I recall correctly, someone did this for a Donkey Kong game on the Wii, so it could use a Classic Controller or something).

RandomDane Wrote:- What are some good multiplayer Wii games, without use of the motion sensor?

Off the top of my head, obviously Brawl because you can configure it to use GC controllers (which map very well to 360 and Xbone controllers). Bomberman Blast is pretty good. There's only one bit that uses motion controls (shaking Wiimote up an down for 2 powerups) but the entire game is playable without motion controls.
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08-28-2016, 05:55 PM (This post was last modified: 08-28-2016, 05:55 PM by RandomDane.)
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RandomDane Offline
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(08-28-2016, 07:59 AM)Shonumi Wrote: If you're talking about things like Tilting, Shaking, and Swinging, everything can be configured to button presses or joystick motions, though how effective this is depends on how you set it your controller and how the game actually plays. If you're asking if you can how to make a games not use motion controls or require motion controls to play, that's not something Dolphin can normally control. The game has to be programmed to use different input methods (e.g. like Brawl using a GC controller or a Wiimote, depending on which is plugged in). There may be some hacks and cheat codes for various games that try to force a different controller setup (if I recall correctly, someone did this for a Donkey Kong game on the Wii, so it could use a Classic Controller or something).

Off the top of my head, obviously Brawl because you can configure it to use GC controllers (which map very well to 360 and Xbone controllers). Bomberman Blast is pretty good. There's only one bit that uses motion controls (shaking Wiimote up an down for 2 powerups) but the entire game is playable without motion controls.

Thank you for your reply. I will look into Bomberman and Brawl.
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