• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 185 186 187 188 189 ... 367 Next »

"Goggle-Like" effects in Dolphin
View New Posts | View Today's Posts

Pages (2): 1 2 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
"Goggle-Like" effects in Dolphin
09-19-2012, 07:17 AM
#1
RedDaemonfox
Unregistered
 
System Specs:
MacBook Pro Retina
2.3Ghz i7
16GB 1600Mhz DDR3
256GB SSD

Running Dolphin 3.0-766

Games: SSBM and SSBB

The issue is when I play these, the in game 3D models have a google shaped section of their face which is normal as compared to the GC or Wii. The rest of the model is dark and the textures are dull. I've been playing around with settings, but I'm not getting anywhere. Can anybody suggest something? I may change to a more stable build of Dolphin, if recommended. I'm not very familiar with Dolphin as it is the first time I've used it since it began years previous.
Reply
09-19-2012, 08:02 AM
#2
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Google is not a shape.

The issue that you're trying to describe is causing by nvidias/apples crappy macosx drivers. Run dolphin under windows in bootcamp.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
09-19-2012, 08:23 AM
#3
RedDaemonfox
Unregistered
 
(09-19-2012, 08:02 AM)NaturalViolence Wrote: Google is not a shape.
Yes I see my common mistake. My apologies. I'll use it in windows until I find a suitable workaround.

Reply
09-19-2012, 09:28 AM
#4
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Quote:I'll use it in windows until I find a suitable workaround.

Unless you plan on being the first person to write 3rd party drivers for nvidia GPUs on MACOSX I wouldn't hold your breath.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
09-19-2012, 03:38 PM
#5
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,502
Threads: 55
Joined: Dec 2011
I think neobrain or delroth mentioned that there's probably something Dolphin can do on it's end to resolve the issue. It's probably along the lines of figuring out why OS X drivers are giving quirky results with the OpenGL code, and finding out another way to produce the correct (or correct-enough) result with different OpenGL code. To do that though, one of the developers need a Mac (or Hackintosh). Currently few do, so you'll have to wait anyway.
Website Find
Reply
09-19-2012, 08:30 PM
#6
DefenderX Offline
The comedy never ends.
*******
Posts: 4,617
Threads: 186
Joined: Dec 2011
I have a Mac but I'm not a Dev Tongue

Anyway, imo, OS X isn't made for Gaming. Windows is much more better concerning Gaming (DirectX ^^). Each OS has it's own good and bad things.

[Image: IEZtsj]
[Image: 8fhx2zum.gif]
Website Find
Reply
09-19-2012, 09:15 PM (This post was last modified: 09-19-2012, 09:23 PM by Shonumi.)
#7
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,502
Threads: 55
Joined: Dec 2011
In one sense that's true; OS X is a general computing OS, just like Windows, Linux, BSD, etc. It isn't "made" for gaming; its meant to do just about anything. However, there's nothing inherent about OS X that prevents it from being good for games, to my knowledge. Fwiw, OGL and Direct3D are considered to be pretty close in feature parity among game devs. Granted the OS X OGL drivers have always been a hassle (recent drivers specifically give Dolphin issues, but other projects had similar problems with older ones) most issues apparently had workarounds or "good-enough" solutions.

Developer interest is the only thing really hampering OS X from having more games. It's had Steam for a while now but the disparity between the available Windows titles is actually pretty significant, last time I looked. The Mac App Store might bring OS X more gaming, especially if iOS devs feel good enough to port their games to the desktop or make new ones for it. Mac hardware, oth, isn't always exactly gaming material though, especially on the lower and mid-range models (all of which, btw, are still expensive you know :p)
Website Find
Reply
09-19-2012, 11:50 PM
#8
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
**********
Developers (Some Administrators and Super Moderators)
Posts: 3,208
Threads: 50
Joined: Jun 2009
(09-19-2012, 08:30 PM)DefenderX Wrote: I have a Mac but I'm not a Dev Tongue

Yo, send it to me kthxbai xD
My blog
Me on Twitter
My wishlist on Amazon.de
Find
Reply
09-20-2012, 03:24 AM
#9
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Quote:Developer interest is the only thing really hampering OS X from having more games.

Part of the reason for the lack of developer interest is the simple fact that due to shitty drivers and other problems developing/porting games to macosx is a nightmare.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
09-20-2012, 04:21 AM (This post was last modified: 09-20-2012, 04:25 AM by Shonumi.)
#10
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,502
Threads: 55
Joined: Dec 2011
Even if the drivers were perfect, I believe dev interest would still probably be pretty low. Most games use D3D so any porting to OGL is going to incur R&D costs for rebuilding the engine. It might be low if their interface has abstracted enough of the rendering stuff, or high if they didn't. That could potentially dissuade developers from entering the OS X market or even considng it, since the ROI might be small (given size of the available user base and their interest in the game at all).

Despite the fact that Linux OGL drivers from Nvidia and AMD are pretty solid, the gaming market isn't quite "booming" over here. Selling on OS X or Linux probably just isn't profitable yet (well, independent devs do alright in some cases). I'm still waiting to see if Steam will change that on Linux, at least to some extent.
Website Find
Reply
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode