Bump mapping tells the GPU to draw the surface above the mesh, but in the same plane. Normal mapping draws the surface in any direction from where the mesh originally starts, and also changes the surface normal to point in another direction so that reflections and specular highlights show up as if the mesh was that shape.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
