What I wrote is based on Neobrain-sourced info. At some point he said it wouldn't be too hard to just tag a normal map onto each shader as it is compiled (but it would break compatibility with any of the games which use normal or bump mapping already, and isn't something he's ever going to implement). There was also talk a few months ago of mesh dumping and loading, but it's been postponed until there's nothing more interesting to do.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
