Well to be fair I did sort of bring it up:
Pretty much my way of saying "ambient occlusion is the only one of these options that could actually be done". I didn't elaborate in case I might get the details wrong. Thanks for elaborating.
Ambient occlusion could in theory be added as a postprocessing shader if a few changes were made to the way dolphin uses them. So that option is technically possible. I think asmodean even discussed it in his fx shader suite for dolphin thread.
NaturalViolence Wrote:How do you plan to implement ambient occlusion in dolphin (the only practical option out of those listed above)?
Pretty much my way of saying "ambient occlusion is the only one of these options that could actually be done". I didn't elaborate in case I might get the details wrong. Thanks for elaborating.
Ambient occlusion could in theory be added as a postprocessing shader if a few changes were made to the way dolphin uses them. So that option is technically possible. I think asmodean even discussed it in his fx shader suite for dolphin thread.
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-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
