BONKERS Wrote:As for Ambient Occlusion, Nvidia actually recently switched their built in SSAO method to HBAO+. Which is much nicer, more accurate(though still an approximation), and other things.
If you find the right flag though, many games actually will work with HBAO+.
As far as I know HBAO+ is only used when you select the "high quality" mode under the NVCP/NVINSP ambient occlusion setting. Which for me gives me such a massive performance penalty that I can only use it on old games.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony