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I couldn't find anything about adding global illumination to Dolphin.
Is anyone else interested in the addition of global illumination?
Examples of global illumination include:
1. Ambient Occlusion
2. Ray Tracing
3. Photon Mapping
I understand that current hardware wouldn't be able to ray-trace or photon-map Dolphin in real-time (Moore's Law tells me maybe 15 years from now), but it could be used when a game is paused to get an idea of what it'll look like in the near-future.
(I think that some NVidia cards support Ambient Occlusion for games that don't support them natively--using a software tweak--, but mine doesn't.)
Is anyone else interested in the addition of global illumination?
Examples of global illumination include:
1. Ambient Occlusion
2. Ray Tracing
3. Photon Mapping
I understand that current hardware wouldn't be able to ray-trace or photon-map Dolphin in real-time (Moore's Law tells me maybe 15 years from now), but it could be used when a game is paused to get an idea of what it'll look like in the near-future.
(I think that some NVidia cards support Ambient Occlusion for games that don't support them natively--using a software tweak--, but mine doesn't.)