I... am just so very confused and I apologize if this has been posted before because there's already numerous questions about FPS related issues, but I just... don't get this.
In the past I've always been focused on getting the Legend of Zelda Twilight Princess (GC) to run lag free. I've heard a lot of the same things over and over about it being a very demanding game and how it will run better under HLE, and etc.
While it does run a bit better under HLE, it's still imperfect. Even using the patch Hyrule Field is laggy... But, if I start the game with the frame limit off, go into game and switch over to Auto or Audio, it doesn't lag... If I do it the other way around, then the opposite is true. When I turn the frame limit off it will still be below 30 FPS.
And just playing the game with the frame limit off it runs very fast despite that the speed you know, distorts the sound. It seems to always be above 30 FPS if I turn the frame limit off. Also, to be a bit more specific, if I run the game with the frame limit off, go to Hyrule Field, then set it back to Auto or Audio, it works as it should. However, if I switch back before transitioning into Hyrule Field, this does nothing, the FPS is below 30.
This weird FPS increase that comes out of nowhere if I start with the frame limit off eliminates the need for the Hyrule Field patch. It runs at a solid 30 FPS without it by doing this. So um... what in the world is going on? My brain is hurting, I don't get it, this does not make any sense to me.
Any information would be appreciated, also, I'm sure my signature is wrong about my Dolphin version, I'm using Dolphin 4.0-2241 right now.
Edit: I noted in the title that I was using OpenGL, however the same weirdness is also achievable with Direct3D. But it's just all around inconsistent...
In the past I've always been focused on getting the Legend of Zelda Twilight Princess (GC) to run lag free. I've heard a lot of the same things over and over about it being a very demanding game and how it will run better under HLE, and etc.
While it does run a bit better under HLE, it's still imperfect. Even using the patch Hyrule Field is laggy... But, if I start the game with the frame limit off, go into game and switch over to Auto or Audio, it doesn't lag... If I do it the other way around, then the opposite is true. When I turn the frame limit off it will still be below 30 FPS.
And just playing the game with the frame limit off it runs very fast despite that the speed you know, distorts the sound. It seems to always be above 30 FPS if I turn the frame limit off. Also, to be a bit more specific, if I run the game with the frame limit off, go to Hyrule Field, then set it back to Auto or Audio, it works as it should. However, if I switch back before transitioning into Hyrule Field, this does nothing, the FPS is below 30.
This weird FPS increase that comes out of nowhere if I start with the frame limit off eliminates the need for the Hyrule Field patch. It runs at a solid 30 FPS without it by doing this. So um... what in the world is going on? My brain is hurting, I don't get it, this does not make any sense to me.
Any information would be appreciated, also, I'm sure my signature is wrong about my Dolphin version, I'm using Dolphin 4.0-2241 right now.
Edit: I noted in the title that I was using OpenGL, however the same weirdness is also achievable with Direct3D. But it's just all around inconsistent...
[color=#FF4500][color=#ff00ff]Dolphin: 4.0-1767[/color]
MOBO: MSI Z87M Gaming[/color]
[color=#1E90FF]CPU: Intel® Core™ i7-4770K OC'd @ 4.2 GHz[/color]
[color=#32CD32]GPU: EVGA GTX 660 Ti[/color]
[color=#FF0000]RAM: Ripjaws X 8GB (2 x 4GB) DDR3 2133[/color] [color=#ff0000]MHz[/color]
[color=#000080]OS: Windows 8.1 Pro 64 Bit; SteamOS
[/color]
MOBO: MSI Z87M Gaming[/color]
[color=#1E90FF]CPU: Intel® Core™ i7-4770K OC'd @ 4.2 GHz[/color]
[color=#32CD32]GPU: EVGA GTX 660 Ti[/color]
[color=#FF0000]RAM: Ripjaws X 8GB (2 x 4GB) DDR3 2133[/color] [color=#ff0000]MHz[/color]
[color=#000080]OS: Windows 8.1 Pro 64 Bit; SteamOS
[/color]