Hi there, Dolphin people!
Lately I've been having a lot of fun running dolphin at 480p on a CRT monitor.
A couple of technical-nerdy-purist questions:
I've been doing some research on how to replicate the look that an actual console would have if hooked up via VGA to a CRT monitor but I can't really come up with an answer.
To be a little more specific (or obsessed), i wonder what it would take to make every one of the 480 scanlines line up as they should when displaying a game in progressive scan (just like they would on a Wii, for example).
The issue is primarily how to better emulate the overscan behaviour of the real hardware.
Should "Crop" be enabled? Should I force 4:3? Should I just leave everything on auto?
Secondly, there are some games that only output in widescreen mode. How do they work exactly? I've read that widescreen games keep rendering 640 pixels horizontally by making them stretched rectangles instead of squares. Is this the case? (If so, does it mean that widescreen games are always somehow scaled when displayed on a square pixel display?)
I'm pretty sure that by outputting these games in a 640x480 window I would be losing some lines of resolution due to the letterboxing.
One solution I came up with was to force a 4:3 aspect ratio (thus making the image taller) to then squeeze the image vertically with monitor controls.
Does this make the image use all 480 lines or does it just stretch the game incorrectly?
Any insights and opinions are welcome!
Lately I've been having a lot of fun running dolphin at 480p on a CRT monitor.
A couple of technical-nerdy-purist questions:
I've been doing some research on how to replicate the look that an actual console would have if hooked up via VGA to a CRT monitor but I can't really come up with an answer.
To be a little more specific (or obsessed), i wonder what it would take to make every one of the 480 scanlines line up as they should when displaying a game in progressive scan (just like they would on a Wii, for example).
The issue is primarily how to better emulate the overscan behaviour of the real hardware.
Should "Crop" be enabled? Should I force 4:3? Should I just leave everything on auto?
Secondly, there are some games that only output in widescreen mode. How do they work exactly? I've read that widescreen games keep rendering 640 pixels horizontally by making them stretched rectangles instead of squares. Is this the case? (If so, does it mean that widescreen games are always somehow scaled when displayed on a square pixel display?)
I'm pretty sure that by outputting these games in a 640x480 window I would be losing some lines of resolution due to the letterboxing.
One solution I came up with was to force a 4:3 aspect ratio (thus making the image taller) to then squeeze the image vertically with monitor controls.
Does this make the image use all 480 lines or does it just stretch the game incorrectly?
Any insights and opinions are welcome!
