My previous system was a Pentium AE at 4.2ghz, 8gb and a Radeon 7700. Performance was generally good, there were some stutters in some games even with async on, but at 3X native rendering with 4X MSAA I could get 60fps pretty much in all titles. Metroid Prime (Gamecube version) was a little stuttery but overall pretty good.
So, new system - Pentium G4560, 3.5ghz with hyperthreading, 8GB 2400mhz DDR4 and a Radeon 560. Running Windows 10 April update. I realize the CPU isn't much of an upgrade (if at all) when it comes to single threaded performance which is critical for Dolphin, but the GPU certainly is - but if anything I've gotten a performance downgrade. This is on a completely clean install of the OS.
Regardless of the renderer (Vulkan/Direct3D 11/OpenGL) with something like Metroid Prime, massive audio stuttering in the opening videos. Gameplay is pretty bad, some spikes at 60fps but tons of stuttering, ubershaders or no. There are periods where it will even completely pause for 1-2 seconds to boot, aside from the usual stutters. Even something as lightweight as Paper Mario: Thousand Year Door has stuttering when moving around, which wasn't the case at all on my previous system. Resolution/AA makes no difference. Looking at task manager my CPU usage is barely 30% running these games and GPU usage isn't even 50%, and they're not spiking during these stutters - my previous system was nearly maxxed out on CPU but the games ran smoothly.
Using Adrenaline drivers 18.2.1. Latest Dolphin dev daily build, but I also tried 5.0 stable with same results. I've also wiped my Dolphin config files to start clean with no difference.
Native Windows games run as expected (meaning far better than my old system). There doesn't seem to be anything wrong with my system from a hardware level, everything else checks out with respect to stability & performance. Even CEMU WiiU games run as expected, which is much better.
Anyone else? Maybe this is the Win10 April Update?
So, new system - Pentium G4560, 3.5ghz with hyperthreading, 8GB 2400mhz DDR4 and a Radeon 560. Running Windows 10 April update. I realize the CPU isn't much of an upgrade (if at all) when it comes to single threaded performance which is critical for Dolphin, but the GPU certainly is - but if anything I've gotten a performance downgrade. This is on a completely clean install of the OS.
Regardless of the renderer (Vulkan/Direct3D 11/OpenGL) with something like Metroid Prime, massive audio stuttering in the opening videos. Gameplay is pretty bad, some spikes at 60fps but tons of stuttering, ubershaders or no. There are periods where it will even completely pause for 1-2 seconds to boot, aside from the usual stutters. Even something as lightweight as Paper Mario: Thousand Year Door has stuttering when moving around, which wasn't the case at all on my previous system. Resolution/AA makes no difference. Looking at task manager my CPU usage is barely 30% running these games and GPU usage isn't even 50%, and they're not spiking during these stutters - my previous system was nearly maxxed out on CPU but the games ran smoothly.
Using Adrenaline drivers 18.2.1. Latest Dolphin dev daily build, but I also tried 5.0 stable with same results. I've also wiped my Dolphin config files to start clean with no difference.
Native Windows games run as expected (meaning far better than my old system). There doesn't seem to be anything wrong with my system from a hardware level, everything else checks out with respect to stability & performance. Even CEMU WiiU games run as expected, which is much better.
Anyone else? Maybe this is the Win10 April Update?