• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 187 188 189 190 191 ... 1132 Next »

Getting surprisingly poor performance with RX560
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Getting surprisingly poor performance with RX560
05-02-2018, 10:41 AM (This post was last modified: 05-02-2018, 10:50 AM by 60fps Hack.)
#1
60fps Hack Offline
Junior Member
**
Posts: 38
Threads: 5
Joined: Apr 2017
My previous system was a Pentium AE at 4.2ghz, 8gb and a Radeon 7700. Performance was generally good, there were some stutters in some games even with async on, but at 3X native rendering with 4X MSAA I could get 60fps pretty much in all titles. Metroid Prime (Gamecube version) was a little stuttery but overall pretty good.

So, new system - Pentium G4560, 3.5ghz with hyperthreading, 8GB 2400mhz DDR4 and a Radeon 560. Running Windows 10 April update. I realize the CPU isn't much of an upgrade (if at all) when it comes to single threaded performance which is critical for Dolphin, but the GPU certainly is - but if anything I've gotten a performance downgrade. This is on a completely clean install of the OS.

Regardless of the renderer (Vulkan/Direct3D 11/OpenGL) with something like Metroid Prime, massive audio stuttering in the opening videos. Gameplay is pretty bad, some spikes at 60fps but tons of stuttering, ubershaders or no. There are periods where it will even completely pause for 1-2 seconds to boot, aside from the usual stutters. Even something as lightweight as Paper Mario: Thousand Year Door has stuttering when moving around, which wasn't the case at all on my previous system. Resolution/AA makes no difference. Looking at task manager my CPU usage is barely 30% running these games and GPU usage isn't even 50%, and they're not spiking during these stutters - my previous system was nearly maxxed out on CPU but the games ran smoothly.

Using Adrenaline drivers 18.2.1. Latest Dolphin dev daily build, but I also tried 5.0 stable with same results. I've also wiped my Dolphin config files to start clean with no difference.

Native Windows games run as expected (meaning far better than my old system). There doesn't seem to be anything wrong with my system from a hardware level, everything else checks out with respect to stability & performance. Even CEMU WiiU games run as expected, which is much better.

Anyone else? Maybe this is the Win10 April Update?
Find
Reply
05-02-2018, 11:17 AM
#2
JonnyH Offline
Shameless AMD shill
**********
Developers (Some Administrators and Super Moderators)
Posts: 701
Threads: 0
Joined: May 2017
Have you checked the power profile set in windows? Make sure it's set to "high performance"
Find
Reply
05-02-2018, 11:47 AM
#3
60fps Hack Offline
Junior Member
**
Posts: 38
Threads: 5
Joined: Apr 2017
(05-02-2018, 11:17 AM)JonnyH Wrote: Have you checked the power profile set in windows? Make sure it's set to "high performance"

That's a common response whenever someone reports issues with any game, it should never really be necessary. The CPU is running at 3.4-3.5 ghz when I'm getting this performance, it's not being downclocked in a power saving mode. Regardless, I tried it anyway and no difference.
Find
Reply
05-02-2018, 03:00 PM
#4
JonnyH Offline
Shameless AMD shill
**********
Developers (Some Administrators and Super Moderators)
Posts: 701
Threads: 0
Joined: May 2017
(05-02-2018, 11:47 AM)60fps Hack Wrote: That's a common response whenever someone reports issues with any game, it should never really be necessary. The CPU is running at 3.4-3.5 ghz when I'm getting this performance, it's not being downclocked in a power saving mode. Regardless, I tried it anyway and no difference.

It's a common response as it's a common issue - I agree it *shouldn't* be needed to change that, but on some machines it seems the heuristics fail or something conflicts so it doesn't seem to work quite as intended.

Have you tried updating the GPU drivers? The new 12.4.1 AMD drivers claim to support the new w10 update? Maybe something changed that causes compatibility issues? I haven't yet updated any of my machines, but I will probably do so soon, so if I hit the same issue I'll let you know.
Find
Reply
05-02-2018, 05:01 PM
#5
60fps Hack Offline
Junior Member
**
Posts: 38
Threads: 5
Joined: Apr 2017
Drivers are the latest non-beta.

I did get some improved performance by turning off dual-core, the constant stuttering is no longer there so basic stuff like scrolling in Paper Mario is back to where it should be, but the intermittent pauses remain - 1+ seconds in some cases, just out of nowhere.
Find
Reply
05-02-2018, 08:48 PM
#6
JosJuice Online
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 7,985
Threads: 7
Joined: Oct 2014
Gecko codes are known to cause stuttering problems right now. Are you using any?
Find
Reply
05-03-2018, 01:20 AM
#7
60fps Hack Offline
Junior Member
**
Posts: 38
Threads: 5
Joined: Apr 2017
Indeed I am! Disabled the widescreen codes for Paper Mario + Metroid Prime, along with disabling MSAA + FXAA (the latter is odd as it shouldn't have that much of a performance impact as it didn't on my last system, but for some reason does now), and things improved substantially.

I'll wait until these issues are ironed out, at least I know it's not a significant fault with my system. Thanks!
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode