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Getting some slowdowns in Melee, Brawl, Project M (need help with netplay)
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Getting some slowdowns in Melee, Brawl, Project M (need help with netplay)
08-07-2015, 07:18 AM
#11
KHg8m3r Offline
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Post pictures of your Graphics and Config tabs?
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08-07-2015, 07:38 AM (This post was last modified: 08-07-2015, 08:26 AM by FourSword.)
#12
FourSword Offline
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Photo 

Config:
[Image: S3llyEX.png][Image: BtD2R1V.png][Image: lmXpWfh.png][Image: V50WxgX.png][Image: FE2ArJv.png][Image: VvvxBmg.png?1][Image: I5HgfLu.png]

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[Image: 7wxjkic.png][Image: nsT9YuL.png][Image: WdmlQ4z.png][Image: trJISom.png]

Note on Graphics: Tested with various IR's, both backends, Load Custom Textures is on for future use of HD texture packs but currently none are loaded
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08-07-2015, 07:43 AM
#13
KHg8m3r Offline
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All links broken
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08-07-2015, 07:45 AM
#14
FourSword Offline
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Edited
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08-08-2015, 04:32 AM
#15
FourSword Offline
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Sorry for the double post.

I had a go at the new dolphin build for netplay (4.0 - 7161) today, which I had hoped had a chance at fixing my issues.
However I'm still getting the same fps drops when playing (anywhere from 50-60 fps) which makes it a little unplayable.
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08-08-2015, 08:04 AM
#16
FourSword Offline
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Problem resolved with some help of the dolphin devs

settings changed: changed audio backend to Xaudio2
vsync was turned off (apparently AMD's implementation of this feature is very buggy)

Everything seems stable now
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08-15-2015, 04:00 AM
#17
FourSword Offline
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Alright guys, I'm back for more.

After a week of having played brawl, project m and melee on ladder I'm still getting stuttery performance from time to time

This only seems to occur in project m 3.6b and brawl, and only on netplay.
If anyone has any ideas on how to troubleshoot these performance issues, let me know.
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08-15-2015, 04:48 AM
#18
KHg8m3r Offline
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Latency issues? What's the ping to the othe players?
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08-15-2015, 01:36 PM
#19
yl-smash Offline
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Turn the buffer to 100 when the game starts lagging. If it still lags, then it's hardware/configuration. If the lag stops, then it's just an issue with the connection.
[color=green]Windows 7 x64 / i5 4690k @ 3.5 GHz / GTX 970 / 8GB RAM[/color]
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08-16-2015, 12:10 AM (This post was last modified: 08-16-2015, 12:55 AM by FourSword.)
#20
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I've done some network monitoring and have been able to confirm that throughout the day there are microspikes where the latency will suddenly spike very high for a microsecond and then turn back to normal again.

I'll obviously need to look into my connection and router settings, and also a call to my ISP to figure out where the problem lies.

I must admit that I am a little curious as to why Dolphin drops/rises the FPS so severely when it "senses" a microspike in the latency of the connection
This makes the "laggy" experience a lot worse than on their console counterparts (where the fps stays at a constant 60fps)

Does anyone have a bit more information on why the above happens?
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