• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 496 497 498 499 500 ... 1198 Next »

Getting Memory Check to Work for GameCube games
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Getting Memory Check to Work for GameCube games
03-23-2015, 08:56 AM
#3
SubDrag Offline
Junior Member
**
Posts: 5
Threads: 1
Joined: Mar 2015
Ack.

I guess I was more interested in the the "break" than the logging, but I just tried enabling logging in MI Memmap, and don't see any logging in the files.

It did not break with 810e0250 either.

Also, I could only run with debugging flag true, if CPU Emulator Engine was JITIL Recompiler - it bonked on exceptions early if JIT (but oddly it runs fine in JIT without the debugging flag on /d).

If you need a save state let me know, though probably any address to read is fine to see if it works (but if somehow that one works)
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Getting Memory Check to Work for GameCube games - SubDrag - 03-23-2015, 07:42 AM
RE: Getting Memory Check to Work for GameCube games - skid - 03-23-2015, 08:41 AM
RE: Getting Memory Check to Work for GameCube games - SubDrag - 03-23-2015, 08:56 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread:



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode