I've been trying to get, what I'm hoping is an equivalent to a breakpoint read working. I rebuilt the latest Dolphin in Debug x64 out of Git in Visual Studio 2013, and it is able to run Eternal Darkness in debugger mode. Memory poking works fine, but it never breaks when I do a memory read in Dolphin. Without getting that to work, it's difficult to trace things.
The memory location is: 010E0254
So I set a memory read around that range:
http://i.gyazo.com/91f1e2e00cc91764f67fe0ea8b2d0fc7.png
And then hit OK.
But nothing changes, and game keeps running. I am 100% sure that address is read, as I have been testing values there, and depending on what I set, when I press a button it is a different effect.
Please help!
The memory location is: 010E0254
So I set a memory read around that range:
http://i.gyazo.com/91f1e2e00cc91764f67fe0ea8b2d0fc7.png
And then hit OK.
But nothing changes, and game keeps running. I am 100% sure that address is read, as I have been testing values there, and depending on what I set, when I press a button it is a different effect.
Please help!