Well this is strange, I decided to try out the 32 Bit version, same thing was happening however I changed the "Audio Backend" to "OpenAL" and now the game is running extremely fast, there's no frame limit, so it seems it is not frame limiting correctly with DSound, guessing setting the audio to OpenAL on the 64 Bit version will also cause it to go super fast.
Is there any way to fix the frame limiting with OpenAL?
EDIT: Yeah setting it to OpenAL makes the 64 Bit version go very fast aswell, nowhere near as fast as the 32 Bit one though. O_o
Is there any way to fix the frame limiting with OpenAL?
EDIT: Yeah setting it to OpenAL makes the 64 Bit version go very fast aswell, nowhere near as fast as the 32 Bit one though. O_o
