(12-09-2009, 10:10 AM)PashPoot Wrote:(12-09-2009, 09:56 AM)twilightrose Wrote:(12-09-2009, 09:26 AM)PashPoot Wrote: I've read that others, especially in old threads, have been able to pull this off, but how? I'm using Dolphin SNV R 4525 32-bit.
Dual-core, Idle skipping, cheats, HLE, JIT Recompiler, Lock threads to cores, Optimize Quantizers, and DSP on thread are all enabled. I'm using the Direct3D9 plugin; OpenGL seems to be even slower. No settings have been altered within the Direct3D9 plugin.
In the menu/character selection screens of SSBM, I get full frame rates, but in game, say, the first stage of adventure mode, frame rates dip down to 40-35 fps, sometimes even lower if I'm battling mutiple characters (Say.. the Yoshi section.) Other stages are somewhat tolerable depending on how many characters are running around.
System specs:
Windows 7 Ultimate 32-bit
2 gb Wintec DDR2-800 ram
AMD Athlon x2 240 Regor 2.8 GHz
ATI Radeon HD 4200 (OC'd from 500 MHz core to 750 MHz)
It's very possible to get full framerate in Dolphin, What settings on it, such as video resolution?, and how many processes is Windows running?
Everything else in the other two tabs has been disabled. Settings such as AA, anisotropic filtering, etc., within the ATI catalyst settings are also set to run from the applications settings. Frame rate is set to auto.
Windows task manager reports 49 processes running and physical memory 36%. I've also tried giving Dolphin above-normal priority in task manager.
Have you tried disabling unused processes with programs such as GameBooster? Or manually disabled them in services.msc? also, Disabling the Themes service may speed up dolphin slightly, and another important question is, can you OC your cpu?

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