I've read that others, especially in old threads, have been able to pull this off, but how? I'm using Dolphin SNV R 4525 32-bit.
Dual-core, Idle skipping, cheats, HLE, JIT Recompiler, Lock threads to cores, Optimize Quantizers, and DSP on thread are all enabled. I'm using the Direct3D9 plugin; OpenGL seems to be even slower. No settings have been altered within the Direct3D9 plugin.
In the menu/character selection screens of SSBM, I get full frame rates, but in game, say, the first stage of adventure mode, frame rates dip down to 40-35 fps, sometimes even lower if I'm battling mutiple characters (Say.. the Yoshi section.) Other stages are somewhat tolerable depending on how many characters are running around.
System specs:
Windows 7 Ultimate 32-bit
2 gb Wintec DDR2-800 ram
AMD Athlon x2 240 Regor 2.8 GHz
ATI Radeon HD 4200 (OC'd from 500 MHz core to 750 MHz)
Dual-core, Idle skipping, cheats, HLE, JIT Recompiler, Lock threads to cores, Optimize Quantizers, and DSP on thread are all enabled. I'm using the Direct3D9 plugin; OpenGL seems to be even slower. No settings have been altered within the Direct3D9 plugin.
In the menu/character selection screens of SSBM, I get full frame rates, but in game, say, the first stage of adventure mode, frame rates dip down to 40-35 fps, sometimes even lower if I'm battling mutiple characters (Say.. the Yoshi section.) Other stages are somewhat tolerable depending on how many characters are running around.
System specs:
Windows 7 Ultimate 32-bit
2 gb Wintec DDR2-800 ram
AMD Athlon x2 240 Regor 2.8 GHz
ATI Radeon HD 4200 (OC'd from 500 MHz core to 750 MHz)