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Getting consistent stutters/frame drops in Melee
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Getting consistent stutters/frame drops in Melee
03-31-2018, 12:05 PM (This post was last modified: 03-31-2018, 12:16 PM by Nintendo Maniac 64.)
#11
Nintendo Maniac 64 Offline
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Your performance seems fine during a match, so I'm not sure that'd be a CPU issue since CPU utilization should be considerably higher during a match than when in the menus and such.

Maybe try LLE DSP? (Config -> Audio tab)  I'm honestly not really sure what could be causing the issue...



BTW, those black-bars in your video* - turn on that widescreen hack man for unstretched widescreen goodness. Tongue

*i'm one of those crazy people still using a CRT, so running your video in fullscreen resulted in windowboxing (video making protip: you can upload non-widescreen videos such as 1440x1080 and 960x720 and they'll still have 1080p and 720p but won't cause windowboxing on less-wide aspect ratios like on newer laptops with 3:2 ratio displays or the like)
Dolphin 5.0 CPU benchmark

CPU: Pentium G3258 @ 4.5GHz 1.24v
GPU: Intel integrated
RAM: 4x4GB Corsair Vengence @ DDR3-1600
OS: Linux Mint of some variety + [VM] Win7 SP1 x64 
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03-31-2018, 12:17 PM
#12
Silent Hell Offline
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Well, my core usage never reaches 100%. I literally just built this rig last week. Is it because of windows? Should I try reseating my RAM? Because it looks like it didn't show up on speccy.
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03-31-2018, 12:21 PM (This post was last modified: 03-31-2018, 12:23 PM by Nintendo Maniac 64.)
#13
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I really don't think it's because of any of that.

Regarding RAM, unless you bought the cheapest and slowest RAM possible (DDR4-2133), I'm guessing you didn't enable XMP. I don't think this would help your issue, but it certainly wouldn't hurt (and it would improve performance in other tasks).
Dolphin 5.0 CPU benchmark

CPU: Pentium G3258 @ 4.5GHz 1.24v
GPU: Intel integrated
RAM: 4x4GB Corsair Vengence @ DDR3-1600
OS: Linux Mint of some variety + [VM] Win7 SP1 x64 
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03-31-2018, 12:43 PM (This post was last modified: 03-31-2018, 12:53 PM by Silent Hell. Edit Reason: Forgot the damn link )
#14
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Here is exactly what I have (if it matters).

https://pcpartpicker.com/list/4Wr8qk
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03-31-2018, 01:02 PM (This post was last modified: 03-31-2018, 01:04 PM by Nintendo Maniac 64.)
#15
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(03-31-2018, 12:43 PM)Silent Hell Wrote: Here is exactly what I have (if it matters).

https://pcpartpicker.com/list/4Wr8qk

Yeah your RAM is running at 2/3 the speed it should be; go into your motherboard's BIOS and enable XMP (refer to your motherboard's manual if you do not know how).

But again, I really doubt this will solve your issue, but it certainly won't hurt. Similarly you can always try overclocking the CPU, but again I don't think that'll solve your issue.


And I really hope you didn't pay $400 for an Rx 580.
Dolphin 5.0 CPU benchmark

CPU: Pentium G3258 @ 4.5GHz 1.24v
GPU: Intel integrated
RAM: 4x4GB Corsair Vengence @ DDR3-1600
OS: Linux Mint of some variety + [VM] Win7 SP1 x64 
Find
Reply
03-31-2018, 02:33 PM (This post was last modified: 03-31-2018, 02:35 PM by Silent Hell.)
#16
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I guess my last question would be is it Windows 10? I'm on the 1703 update currently and have blocked the fall creators update from installing.

EDIT: After some further testing with some other games, it appears that 20XX seems to be the only game with actual stutters. I'm assuming at this point it's just a bad ISO or the way it's hacked. Will try on a vanilla Melee dump. I also noticed that Dolphin doesn't report any frame drops when I see them so I'm also gonna take a guess and say it's my crappy HDTV monitor.
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03-31-2018, 02:35 PM (This post was last modified: 03-31-2018, 02:49 PM by mstreurman.)
#17
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(03-31-2018, 12:17 PM)Silent Hell Wrote: Well, my core usage never reaches 100%. I literally just built this rig last week. Is it because of windows? Should I try reseating my RAM? Because it looks like it didn't show up on speccy.

The core usage will never hit 100% in Dolphin because Dolphin only has 2 hard working threads (and one less hard working depending on some of the settings) So the max. usage of your CPU would be around 33% - 40% if there is nothing running in the background that uses CPU power. (See here for an explanation why https://forums.dolphin-emu.org/Thread-why-doesn-t-adding-more-cores-to-my-cpu-help-with-the-performance-in-dolphin)

The speed of your RAM is VERY VERY important to get great results on Ryzen 1.0 because they are bandwidth starved by the way the cores are set up inside the CPU, the faster your RAM the faster it should actually work. Looking at your specs your RAM is running too slow, you need to go into your UEFI/BIOS and turn on the XMP profile. That should set it up to run at 3000MHz instead of the 2133MHz you are running it at right now, that should help you quite a bit it think.

Also with that HD-ready TV you should not go above 2xIR, anything Higher will actually decrease the clarity of the screen because Dolphin's downscaler isn't that great, you will get better results staying at 2xIR and adding MSAA or SSAA.

Last but not least:
Set up your "Shader Compilation" on the "General"-tab to "Asynchronous (Ubershaders)" and turn on "Compile before starting"
Also try playing with and without VSync on to see if that makes any difference


As a question: Why would you block the Fall Creators update? (just curious, I'm not judging (yet Angel ))
Check my profile for up to date specs.
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03-31-2018, 03:01 PM (This post was last modified: 03-31-2018, 03:02 PM by Silent Hell.)
#18
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I'm a total retard. It is the ISO. Played on a clean dump of Melee and not a single stutter in sight. I also enabled the XMP profile for my RAM anyway, because why not. Guess this thread is a bust.

Still, thanks for all your guy's help.
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03-31-2018, 04:36 PM (This post was last modified: 03-31-2018, 04:49 PM by Nintendo Maniac 64.)
#19
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Well now you can go and crank up all the graphical enhancements and hacks that you could ever desire. Tongue

Speaking of graphical hacks, one that you may be particularly interested in is the "Immediately Present XFB" setting which can actually result in input lag that is lower than what a real GameCube/Wii would normally be able to achieve (though like many of the "hacks" options, it may or may not cause graphical issues depending on the game).


(03-31-2018, 03:01 PM)Silent Hell Wrote: Played on a clean dump of Melee and not a single stutter in sight.

That's why we always recommend to use CleanRip for dumping ISOs.

Before that homebrew app existed, the go-to method of dumping discs was using a different Wii homebrew app that read the contents of the disc, transmitted it using the Wii's wifi over your local network, and then you'd use your computer to save the transmitted data to an ISO.  Problem is though, that method was much less reliable and could definitely cause non-clean rips - I specifically remember that I ripped Super Paper Mario via this method, but even though it seemed to work fine in Dolphin it actually had a bad checksum.
Dolphin 5.0 CPU benchmark

CPU: Pentium G3258 @ 4.5GHz 1.24v
GPU: Intel integrated
RAM: 4x4GB Corsair Vengence @ DDR3-1600
OS: Linux Mint of some variety + [VM] Win7 SP1 x64 
Find
Reply
04-01-2018, 02:18 PM
#20
JMC47 Offline
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It was probably cheat codes messing up our codehandler... we need to look into that.
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