The issue report has been around for some time. I keep forgetting to add information about it to the wiki. I guess I need to get that done today...
Basically, there is some sort of depth problem. Turn on freelook and use shift-S to pull back a little and it will improve. Just don't go too far back otherwise shadows will disconnect from geometry. Usually 6-10 taps, give or take, but if you change the speed of freelook previously in the past (it saves it, ugh) then the precise number of taps will change, so you need to go by eye instead of specific taps.
Basically, there is some sort of depth problem. Turn on freelook and use shift-S to pull back a little and it will improve. Just don't go too far back otherwise shadows will disconnect from geometry. Usually 6-10 taps, give or take, but if you change the speed of freelook previously in the past (it saves it, ugh) then the precise number of taps will change, so you need to go by eye instead of specific taps.
![[Image: RPvlSEt.png]](https://i.imgur.com/RPvlSEt.png)
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