In addition to what's been said, sometimes it's also the case that one aspect isn't emulated at all, but it's such a small component that other parts of game don't rely on it, functionally speaking. A nice example on I personally encountered happened when I was emulating Pokemon Gold the other day. The intro has little waves in the ocean; they're supposed to move back and forth but my emu I'm writing didn't do that. Turns out I needed to implement a certain non-essential feature (HBlank STAT interrupts) to get that graphical effect.
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General question about emulation
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General question about emulation - keem85 - 11-07-2013, 10:19 PM
RE: General question about emulation - RachelB - 11-08-2013, 03:10 AM
RE: General question about emulation - cosmoruski - 11-08-2013, 03:45 AM
RE: General question about emulation - Shonumi - 11-08-2013, 09:28 AM
RE: General question about emulation - keem85 - 11-08-2013, 05:02 PM
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