• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 156 157 158 159 160 ... 369 Next »

General question about emulation
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
General question about emulation
11-08-2013, 09:28 AM
#4
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,513
Threads: 55
Joined: Dec 2011
In addition to what's been said, sometimes it's also the case that one aspect isn't emulated at all, but it's such a small component that other parts of game don't rely on it, functionally speaking. A nice example on I personally encountered happened when I was emulating Pokemon Gold the other day. The intro has little waves in the ocean; they're supposed to move back and forth but my emu I'm writing didn't do that. Turns out I needed to implement a certain non-essential feature (HBlank STAT interrupts) to get that graphical effect.
Website Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
General question about emulation - keem85 - 11-07-2013, 10:19 PM
RE: General question about emulation - RachelB - 11-08-2013, 03:10 AM
RE: General question about emulation - cosmoruski - 11-08-2013, 03:45 AM
RE: General question about emulation - Shonumi - 11-08-2013, 09:28 AM
RE: General question about emulation - keem85 - 11-08-2013, 05:02 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode