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Gecko OS is now open source, so could its codes be usable in Dolphin?
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Gecko OS is now open source, so could its codes be usable in Dolphin?
08-30-2009, 03:36 AM
#1
bug
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Just recently the source code for Gecko OS has been released. For those that don't know, Gecko OS is mainly used as an action replay-like homebrew app that already has quite a backlog of codes created for it (See: GeckoCodes.org).

Would it be possible to add Gecko OS cheat code functionality into Dolphin? Otherwise great projects like Brawl+ and Balanced Brawl will probably be stuck on actual Wii hardware forever...

More info on Gecko OS:
Gecko OS - WiiBrew
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08-31-2009, 05:33 AM (This post was last modified: 08-31-2009, 05:33 AM by DacoTaco.)
#2
DacoTaco Offline
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if some1 could show a "geckoOS cheat code" to me i'd love to look at it
im just sure and guessing that geckoOS cheat codes are just plain XXXXXXXX YYYYYYYY format ( address-value format)
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08-31-2009, 06:12 AM
#3
MasterKillua Offline
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O_O!Yeah, this work!The codes work in dolphin!
Example :
No HUD 1.1 Smash Bros Brawl


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08-31-2009, 03:22 PM
#4
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Oh snap, so gecko os's codes work perfectly with dolphin's built-in AR code system?

Have you tried some more advanced ones like the File Patch code for Brawl? Or heck the entire Brawl+ codeset?

(note that I currently cannot test this out - a sibling that just moved into college has the PC I tested dolphin on - my current one's CPU doesn't have SSE2 support)

EDIT:
(08-31-2009, 05:33 AM)Daco Wrote: if some1 could show a "geckoOS cheat code" to me i'd love to look at it

Check out the site GeckoCodes.org, there's a ton of Gecko OS codes on there (even for virtual console games!)
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08-31-2009, 03:47 PM
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omegadox Offline
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Sounds better to implement something that is open source, if it has a license that allows us use their code or something based on it, instead of the buggy and half-implemented AR emulator.
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09-01-2009, 03:40 AM
#6
manaurys Offline
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so is this good for the emu or not
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09-01-2009, 03:52 AM
#7
KHRZ Offline
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Of Brawl+ codes, only a few works with Dolphin's AR. I don't know much of how they work, but from what I read some of them are a different format than the others, which Dolphin can't handle. I have doubts about SD loader codes because simply saving a snapshot to SD crashed the game for me. You could always iso hack (takes lot of time...)
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09-01-2009, 03:59 AM (This post was last modified: 09-01-2009, 04:00 AM by DacoTaco.)
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(08-31-2009, 03:22 PM)bug Wrote: Oh snap, so gecko os's codes work perfectly with dolphin's built-in AR code system?

Have you tried some more advanced ones like the File Patch code for Brawl? Or heck the entire Brawl+ codeset?

(note that I currently cannot test this out - a sibling that just moved into college has the PC I tested dolphin on - my current one's CPU doesn't have SSE2 support)

EDIT:
(08-31-2009, 05:33 AM)Daco Wrote: if some1 could show a "geckoOS cheat code" to me i'd love to look at it

Check out the site GeckoCodes.org, there's a ton of Gecko OS codes on there (even for virtual console games!)
lol
the "codes" of geckoOs look to be in the format i said before
its just plain address-value codes i think
so yes, dolphin can work with them
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09-01-2009, 05:35 AM
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(08-31-2009, 03:47 PM)omegadox Wrote: Sounds better to implement something that is open source, if it has a license that allows us use their code or something based on it, instead of the buggy and half-implemented AR emulator.
According to its Google Code page (LINK) it's under the GPL license, so it'll be fine.

(09-01-2009, 03:52 AM)KHRZ Wrote: I have doubts about SD loader codes because simply saving a snapshot to SD crashed the game for me.
Isn't this more due to poor SD card emulation in dolphin? I doubt it'll be that buggy forever.

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09-01-2009, 07:39 AM
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CacoFFF Offline
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Strange, every single thing i saved to SD card worked fine...
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