
I found a bug on version 5.0-6243 that causes Dolphin to crash if a 4 byte scanning code (aka (If) Search, Set Pointer gecko code) is used before running the game with it on. Here's the code I used for Spyro: A Hero's Tail that stopped it from running the game and crashing Dolphin instead:
Code:
$Always Glow in the Dark Spyro (NTSC-U)
F6000002 80008180
801D0028 70091000
40820008 39600000
1000000F 00000001
140000A8 60000000
140000B8 60000000
E0000000 80008080