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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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gecko codes support
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gecko codes support
05-24-2010, 01:27 PM
#1
mangolo Offline
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I just think dolphin should have support for gecko format. Since there are no action replay for wii, it's impossible to use like 90% of wii games codes.
Or if there's a way to use it, I'd appreciate any helps. Thanks.
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05-27-2010, 04:24 AM
#2
darkshadw Offline
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Would be nice yes, but Brawl can use AR codes somehow...
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05-27-2010, 04:46 AM
#3
thaCASHdude Offline
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^^^only some........
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05-27-2010, 08:23 AM
#4
skid Online
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A few devs are interested in adding this function. The work consists of converting PPC ASM to C++ so that Dolphin can use it. Alternatively, we could try to get the Wii menu working so that we can load up Gekko OS to boot the game like on a real Wii.
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06-02-2010, 07:10 AM
#5
darkshadw Offline
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Love to see that skid!
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06-02-2010, 08:03 AM
#6
thaCASHdude Offline
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cool, cool!
but i'd rather do it in the config, like maybe having a "Gecko OS" tab or something like that.
Don't let tha name fool you... I'm not rich... yet... Tongue
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06-02-2010, 01:08 PM
#7
lotter Offline
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I do not think it can be implemented to maintain a stable work the system of dolphin. Most likely that an expert would be able to. But I think it would be easier to find a way to convert AR codes to Geckos codes... Hopefully someday emerge that miracle ...

Lotter:::
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